Polygon Computer Graphics - Exploring the Intersection of Polygon Computer Graphics and Computer Vision
Fouad Sabry
Publisher: One Billion Knowledgeable
Summary
What is Polygon Computer Graphics Polygons are used in computer graphics to compose images that are three-dimensional in appearance. Polygons are built up of vertices, and are typically used as triangles. How you will benefit (I) Insights, and validations about the following topics: Chapter 1: Polygon (computer graphics) Chapter 2: Wire-frame model Chapter 3: Gouraud shading Chapter 4: Binary space partitioning Chapter 5: Texture mapping Chapter 6: Shading Chapter 7: Polygon mesh Chapter 8: Shader Chapter 9: Level of detail (computer graphics) Chapter 10: Graphics pipeline (II) Answering the public top questions about polygon computer graphics. (III) Real world examples for the usage of polygon computer graphics in many fields. Who this book is for Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of Polygon Computer Graphics.