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Polygon Computer Graphics - Exploring the Intersection of Polygon Computer Graphics and Computer Vision - cover

Polygon Computer Graphics - Exploring the Intersection of Polygon Computer Graphics and Computer Vision

Fouad Sabry

Publisher: One Billion Knowledgeable

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Summary

What is Polygon Computer Graphics
 
Polygons are used in computer graphics to compose images that are three-dimensional in appearance. Polygons are built up of vertices, and are typically used as triangles.
 
How you will benefit
 
(I) Insights, and validations about the following topics:
 
Chapter 1: Polygon (computer graphics)
 
Chapter 2: Wire-frame model
 
Chapter 3: Gouraud shading
 
Chapter 4: Binary space partitioning
 
Chapter 5: Texture mapping
 
Chapter 6: Shading
 
Chapter 7: Polygon mesh
 
Chapter 8: Shader
 
Chapter 9: Level of detail (computer graphics)
 
Chapter 10: Graphics pipeline
 
(II) Answering the public top questions about polygon computer graphics.
 
(III) Real world examples for the usage of polygon computer graphics in many fields.
 
Who this book is for
 
Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of Polygon Computer Graphics.
Available since: 05/14/2024.
Print length: 90 pages.

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