A captured Raider officer, eager to secure his freedom, informs Space Command Intelligence of a planned attack on a convoy by a massive Raider armada. An effective spotter network and intelligence system usually allows the pirates to avoid SC warships, so for the first time in Galactic Alliance history, a task force of Space Command warships might have an opportunity to engage a fleet of pirate ships in mortal combat.
The Space Command Admiral at Higgins SCB pulls out all stops to surreptitiously assemble a force of ten ships, the most that can be secretly diverted, to face off against the Raider ambushers. One of those ships happens to be the Prometheus. Jenetta Carver, the newest Lt. Commander in Space Command, on her way to Earth for a medal ceremony for acts of outstanding valor, finds herself again caught up in a life or death situation. The Prometheus arrives at the rendezvous point, a month from Higgins SC Base, to await the arrival of the other ships, and a call for help from the convoy.
Only two other ships have reached the RP when the convoy is attacked. Captain Gavin of the Prometheus, in his capacity as task force commander, decides that they can't wait for the others, so the three SC warships race off to face a Raider warship force they expect will number forty plus.
107,000 Words - 334 Pages
The Scarlet Plague is a post-apocalyptic fiction novel written by Jack London and originally published in London Magazine in 1912.
The story takes place in 2073, sixty years after an uncontrollable epidemic, the Red Death, has depopulated the planet. James Smith is one of the survivors of the era before the scarlet plague hit and is still left alive in the San Francisco area, and he travels with his grandsons Edwin, Hoo-Hoo, and Hare-Lip. His grandsons are young and live as primeval hunter-gatherers in a heavily depopulated world. Their intellect is limited, as are their language abilities. Edwin asks Smith, whom they call \"Granser\", to tell them of the disease alternately referred to as scarlet plague, scarlet death, or red death.
Two worlds, one nightmare…
Cait Weerd has no idea the undain are hunting her. She doesn’t know the vile creatures need her blood to survive. She doesn’t even know she’s a witch, descended from a long line of witches. Cait Weerd doesn’t know much, but all that’s about to change.
At Manchester Central Library, she’s caught in the crossfire between the witches and the undain, two worlds fighting for an old book. Cait takes the book and is told to run, hide the book or destroy it. The undain’s secrets are buried in its pages, and they want it almost as much as they want her.
The fate of two worlds is at stake. Cait has to decide what to do: run, fight, or hope it all goes away.
But then she learns who she really is, along with the terrible truth of what the undain have been doing in our world all this time…
Billowbirds are flying, and that can only mean one thing. An Ascendant lives.
Before the Lady Keres usurped the throne, the realm teemed with magic; enchanters, elementals, dream walkers, healers… But they were all gone now. Or so it seemed.
Since her birth, Lyn’s path had been set in stone; she would inherit her father’s title and responsibilities and become the Baroness Tovaar. But it was what she inherited from her mother that would change her life forever.
Orphaned brother and sister, Sander and Mari, led simple lives tending the vineyard for their viceroy. Each day was much the same as the next, as long as Sander’s peculiar talent remained undiscovered.
Young Nessa had always known she was special. Gifted. But it was that very gift that compelled her parents to seclude her in a corner of the realm where, by the Blessed Mother’s grace, the stalkers would never find her.
None of them knew their true lineage. None were aware of their bond. And, until mysterious strangers came into their lives, none of them knew that the fate of the realm rested upon their shoulders and that it was their destiny to restore the lost magic of Lithandys.
Wizard’s First Rule, the first novel by Terry Goodkind, was a phenomenon from the moment it was published by Tor Books in 1994, selling more than 100,000 copies in North America alone. It still sells more than 100,000 copies a year and has gone on to bestsellerdom in the United Kingdom and in more than twenty foreign translations as well as audiobook form.
It is now being developed as one of the most ambitious television miniseries of all time. Executive Producer Sam Raimi (director of the three Spider-Man movies), in collaboration with Disney/ABC, is creating a 22-episode adaptation of the book to be filmed in New Zealand.
Richard and Kahlan’s story unfolds over ten more novels, collectively known as the Sword of Truth series, concluding with Confessor in 2007. Placing Goodkind in the elite club of #1 New York Times bestselling authors, the series has sold more than twenty million copies to date worldwide.
In Wizard’s First Rule, Goodkind introduced the world to an ordinary forest guide, Richard Cypher, and the mysterious, powerful woman he comes to love, Kahlan Amnell. Learning his true identity, Richard accepts his destiny as the one man who can stop the bloodthirsty tyrant Darken Rahl. Hunted relentlessly, betrayed and alone, Kahlan calls upon Richard to reach beyond his sword and invoke something more noble within himself as the final confrontation with Darken Rahl looms.
The importance of Wizard’s First Rule is sourced in Goodkind taking on the toughest of all literary challenges: to tell an electrifying story of action, violence, and adventure that also makes people think, and that would influence the choices and actions of its readers.
With Darken Rahl defeated, Richard and Kahlan head back to the Mud People to be married. As they wait for their wedding day to approach, they discover three Sisters of Light are pursuing Richard, intending to take him back to the Old World to be trained as a Wizard. Additionally, unbeknownst to Richard and Kahlan, the veil has been torn and the Stone of Tears has entered the world. According to prophecy, the only person who has a chance at closing the veil is the one bonded to the blade, the one born true.
Amborlaine Greentinker's reality turns upside down, as the outside world forces itself into her life. She is unwittingly launched on a quest for the legendary dragon orbs. Laine must face decisions that will alter her destiny and the fate of the Realms of Xenkur.
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