A kingdom torn by war. A curse whispered by dying lips. A hero born against his will.
Khirro never wanted to be anything more than the farmer he was born to be, but a Shaman's curse binds him to the fallen king and his life changes forever.
Driven by the Shaman's dying words, Khirro's journey pits him against an army of the dead, sends him through haunted lands, and thrusts him into the jaws of beasts he wouldn't have believed existed. In one hand he carries the Shaman's enchanted sword, a weapon he can barely use, in the other he holds a vial of the king's blood, the hope of the kingdom. His destination: the Necromancer's keep in the cursed land of Lakesh. Only the mysterious outlaw magician can raise the king from the dead to save them all from the undead invasion, but can Khirro live long enough to deliver the vial?
Can a coward save a kingdom?
“Yasmine Galenorn is a powerhouse author; a master of the craft who is taking the industry by storm, and for good reason!” —Maggie Shayne, New York Times bestselling author
Lily O’Connell, a succubus, owns Lily Bound, an elite sex salon in the Blood Night District of Seattle. When a client is murdered in her house, a patch of skin missing from his chest, she knows there’s something evil afoot. Then comes the news that the Souljacker—a tattoo-artist-turned-vampire—has escaped from an institution for criminally deranged Supernaturals. And he’s hunting and killing everyone he has ever inked.
With one of the Souljacker’s tattoos on her thigh and nowhere else to turn, Lily hires Archer Desmond, a chaos demon and PI, to help her track down the vampire before he finds her and her friends. But Lily didn’t plan to fall for Archer. And as the old tales say—a succubus who falls in love will destroy the heart of the one she seeks to claim.
Prophecy says he’s the one who will find the lost Rhomanii homeworld. Fate has governed his whole life. But he’s not letting it control his future.
The Rhomanii are looking for the man foretold in the prophecy, a leader that will unite the clans and lead them home. Some addled seers decided that man is Rafe. That caused a bit of an issue, mostly because there is a second foretelling, one calling him the destroyer. Cooler name, but it comes with attempts to kill him, mostly by his uncle, the archduke for the enclave.
But what’s a little blood and murder between family members?
Rafe is older now. Wiser. And most definitely deadlier, which is why Rafe is returning to the mighty wheel housing his clan. It seems his uncle has some of the artifacts he’s seeking.
Not for long.
Rafe is so close to completing the puzzle and solving the mystery. Maybe even finding the mysterious path home. Time is running out, though. The forces for and against him are rallying. Grumbles and whispers tell of entire families gone silent. Who is killing them, and is rebellion the only solution?
Between dealing with reports of rogue shifters and untrustworthy Pack Alphas, not to mention negotiating his way into Mack's heart, Corrigan has his hands full. Unfortunately, just when it seems that things might be going his way, it appears there might be a new player in town - and he's got death magic at his fingertips.Corrigan Politics is the fourth book in the Corrigan series, re-telling the events of Blood Politics from Lord Corrigan's point of view.
Mack is, in theory, safely tucked away at the mages' academy. All seems calm amongst the Brethren. Taking advantage of the relative peace, Corrigan returns to his work on various initiatives for modernising the shifter world. Unfortunately when that work includes breaking into the Tower of London to steal back an ancient shapeshifter seal, he may be biting off more than he can chew. And that's nothing compared to what happens when Mack engages in a little thievery of her own... Corrigan Rage is the third book in the Corrigan series, re-telling the events of Blood Destiny in the Lord Alpha's words.
An epic space adventure that holds danger at every turn...
The human cadets on the interstellar transport, Bright Star, are heading home after eight long years of military training...but things don't go according to plan.
After a bloody battle with a group of space pirates, the Bright Star and its survivors are taken prisoner with the intent of selling them into slavery...or worse.
Cadet Alec Horn, along with the captain of the Bright Star escape, taking an emperor's ransom in loot with them. Together they set out on a dangerous adventure to rescue their friends and comrades.
But can they succeed without bringing forth a war that will bring death and destruction across the universe?
A graveyard of spaceships, abandoned by the mysterious Fleet thousands of years earlier. Boss calls it “The Boneyard.” She needs the ships inside to expand her work for Lost Souls Corporation. Yash Zarlengo thinks the Boneyard will help her discover if the Fleet still exists.
Boss and Yash, while exploring the Boneyard, discover a small ship with a powerful and dangerous problem: The ship’s active anacapa drive.
To escape the Boneyard, Boss must deal with the drive. Which means she’ll have to dive the ship on limited time and under extremely dangerous conditions. And she can’t go alone.
A heart-stopping adventure that continues the thrill ride of Kristine Kathryn Rusch’s award-winning Diving series.
“[The Runabout] is so good, it will make you want to read the other stories.”
“Engrossing. Detailed. Imaginative. I had never heard of the author’s Diving series before reading this. I should have. It is good. Really good.”
“Amazing character construction, building a plot that riveted me almost from the moment it began. I will now absolutely have to read the preceding titles and I cannot wait to see what will come as a result of The Runabout.”
“Kristine Kathryn Rusch is best known for her Retrieval Artist series, so maybe you’ve missed her Diving Universe series. If so, it’s high time to remedy that oversight.”
—Don Sakers, Analog