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Shading - Exploring Image Shading in Computer Vision - cover

Shading - Exploring Image Shading in Computer Vision

Fouad Sabry

Publisher: One Billion Knowledgeable

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Summary

What is Shading
 
Shading refers to the depiction of depth perception in 3D models or illustrations by varying the level of darkness. Shading tries to approximate local behavior of light on the object's surface and is not to be confused with techniques of adding shadows, such as shadow mapping or shadow volumes, which fall under global behavior of light.
 
How you will benefit
 
(I) Insights, and validations about the following topics:
 
Chapter 1: Shading
 
Chapter 2: Gouraud shading
 
Chapter 3: Phong shading
 
Chapter 4: Per-pixel lighting
 
Chapter 5: Blinn-Phong reflection model
 
Chapter 6: Computer graphics lighting
 
Chapter 7: Shader
 
Chapter 8: Vertex normal
 
Chapter 9: Texture mapping
 
Chapter 10: Rendering (computer graphics)
 
(II) Answering the public top questions about shading.
 
(III) Real world examples for the usage of shading in many fields.
 
Who this book is for
 
Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of Shading.
Available since: 05/05/2024.
Print length: 74 pages.

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