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Scanline Rendering - Exploring Visual Realism Through Scanline Rendering Techniques - cover

Scanline Rendering - Exploring Visual Realism Through Scanline Rendering Techniques

Fouad Sabry

Publisher: One Billion Knowledgeable

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Summary

What is Scanline Rendering
 
Scanline rendering is an algorithm for visible surface determination, in 3D computer graphics, that works on a row-by-row basis rather than a polygon-by-polygon or pixel-by-pixel basis. All of the polygons to be rendered are first sorted by the top y coordinate at which they first appear, then each row or scan line of the image is computed using the intersection of a scanline with the polygons on the front of the sorted list, while the sorted list is updated to discard no-longer-visible polygons as the active scan line is advanced down the picture.
 
How you will benefit
 
(I) Insights, and validations about the following topics:
 
Chapter 1: Scanline rendering
 
Chapter 2: Painter's algorithm
 
Chapter 3: Rasterisation
 
Chapter 4: Texture mapping
 
Chapter 5: Z-buffering
 
Chapter 6: Graphics pipeline
 
Chapter 7: Clipping (computer graphics)
 
Chapter 8: Hidden-surface determination
 
Chapter 9: Shader
 
Chapter 10: Shadow volume
 
(II) Answering the public top questions about scanline rendering.
 
(III) Real world examples for the usage of scanline rendering in many fields.
 
Who this book is for
 
Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of Scanline Rendering.
Available since: 05/14/2024.
Print length: 85 pages.

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