Phong Shading - Exploring the Depth of Visual Rendering: Phong Shading in Computer Vision
Fouad Sabry
Publisher: One Billion Knowledgeable
Summary
What is Phong Shading In 3D computer graphics, Phong shading, Phong interpolation, or normal-vector interpolation shading is an interpolation technique for surface shading invented by computer graphics pioneer Bui Tuong Phong. Phong shading interpolates surface normals across rasterized polygons and computes pixel colors based on the interpolated normals and a reflection model. Phong shading may also refer to the specific combination of Phong interpolation and the Phong reflection model. How you will benefit (I) Insights, and validations about the following topics: Chapter 1: Phong shading Chapter 2: Gouraud shading Chapter 3: Phong reflection model Chapter 4: Shader Chapter 5: Lightmap Chapter 6: Reflection mapping Chapter 7: Bui Tuong Phong Chapter 8: Blinn-Phong reflection model Chapter 9: Computer graphics lighting Chapter 10: Vertex normal (II) Answering the public top questions about phong shading. (III) Real world examples for the usage of phong shading in many fields. Who this book is for Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of Phong Shading.
