Phong Reflection Model - Understanding Light Interactions in Computer Vision
Fouad Sabry
Publisher: One Billion Knowledgeable
Summary
What is Phong Reflection Model The Phong reflection model is an empirical model of the local illumination of points on a surface designed by the computer graphics researcher Bui Tuong Phong. In 3D computer graphics, it is sometimes referred to as "Phong shading", particularly if the model is used with the interpolation method of the same name and in the context of pixel shaders or other places where a lighting calculation can be referred to as "shading". How you will benefit (I) Insights, and validations about the following topics: Chapter 1: Phong reflection model Chapter 2: Blinn-Phong reflection model Chapter 3: Bidirectional reflectance distribution function Chapter 4: Specular highlight Chapter 5: Green's theorem Chapter 6: Finite strain theory Chapter 7: Wave vector Chapter 8: Exponential distribution Chapter 9: Weibull distribution Chapter 10: Gamma distribution (II) Answering the public top questions about phong reflection model. (III) Real world examples for the usage of phong reflection model in many fields. Who this book is for Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of Phong Reflection Model.