Livli struggles with a secret she keeps from everyone, even her closest friends, and she must solve the problem at its heart before she's discovered.
She's certain the answer lies in a fragment of folklore and magic half-remembered from her childhood. Almost certain.
She wouldn't need forgotten magic if only the men and women of her secluded mountain culture dwelt together. But the women—and Livli—inhabit their sister-lodge atop its lofty bluff, while the men live apart in their brother-lodge several valleys away.
Unless she can force a change, Livli stands to lose everything . . . including the most precious thing in her life: her son.
A story of secrets, shibboleths, and deep-forged strength told with all the insight and engaging intimacy that J.M. Ney-Grimm brings to epic fantasy.
Kaunis Clan Saga
The Hammarleeding people dwell in the high mountain valleys of J.M. Ney-Grimm's North-lands. They wield a tribal magic born of dance and song and the flow of sacred waters.
Ritual and tradition hold a special place in Hammarleeding culture. Their rites are beautiful and uplifting, but they underpin a way of life that features many thou-shalt-nots.
In each story of the Kaunis Clan Saga, one woman—or one man—challenges the shibboleths that threaten her—or his—particular bright dream.
Sarvet's Wanderyar (1)
Crossing the Naiad (2)
Livli's Gift (3)
Winter Glory (4)
Each installment presents a unique protagonist from a fresh generation of the family. The stories stand alone and need not be read in order.
Praise for Livli's Gift
"…fascinating and insightful…" — P. Saternye
"I started reading and couldn't put it down. I love the world and the characters..." — Diane Riggins
Excerpt from Livli's Gift
Livli rerolled the scroll carefully, returned it to its pigeonhole, and sighed. The whisper of her breath sounded loud in the quiet space, as had the crackle of the brittle parchment and the faint click of the closing cabinet door.
The tale of The Princess and the Griffon did not have the reference she was looking for. Neither had The Lindworm's Eyrie nor Triton's Egg.
"Why am I bothering," she murmured. "It's a wild gos chase."
But she knew why she was bothering. She really, really wanted the information in whatever tale it was.
"I wish I could remember."
But she couldn't remember.
Of course, she could ask her birth-mother. Sarvet would undoubtedly reel off an entire list of the folktales she'd told her children at bedtime. But I don't want her to know . . . what I'm thinking about right now.
Livli sighed again.
There are many tales of the Frozen City, and not all of them tell of battles between rival wizards. Often, the greatest adventures are those that pit a wizard and his trusty warband against the myriad perils found amidst the ruins of Felstad.
This new supplement for Frostgrave presents rules for playing solo and cooperative games in which the focus shifts from the feuds of wizards to exploring the city, unlocking its mysteries… and surviving what is discovered. With guidelines for scaling game difficulty, dungeon crawls, monster generation, and more, as well as ten scenarios demonstrating these options, this volume offers players everything they need to venture alone – or with allies – into Frostgrave.
Why should wizards fight amongst themselves? There is plenty of treasure for all and the Frozen City is enemy enough!
“A smart, deep, black magic carnie noir existential bloodbath” from the acclaimed author of Boon (Gemma Files, Shirley Jackson Award–winning author). In the shadow of World War II, the barren, dusty streets of Litchfield, Arkansas, are even quieter than usual, leaving hotel detective George “Jojo” Walker with too much time to struggle with his own personal demons. But everything changes when a traveling picture show comes to town. The film’s purveyors check into the hotel where Jojo works and set up a special midnight screening at the local theater. The curtain rises on a surreal carnival of dark magic and waking nightmares, starring Jojo and the residents of Litchfield, as madness, murder, and mayhem threaten to engulf them all . . . “A stunner of a story . . . Flat-out brilliant . . . Unfolds like petals of an exotic and scandalous black flower—each one gently opening to give the reader a distressing revelation . . . Powerful ideas, wrapped in a dark mantle of horror.” —My Haunted Library “If you like pulpy noir with a dose of existentialism mixed with some utterly bizarre horror, this book is for you.” —Fangoria “Genre mash-ups like this one are difficult to execute, but Kurtz navigates it deftly, with writing so visceral and evocative it feels less like reading a book and more like watching a film in real time.” —Literary Hub “While it echoes with the shadowy threatening of Bradbury’s Something Wicked This Way Comes and the religious dread of Hjortsberg’s Falling Angel, the clearest voice here is Kurtz’s own cry into the existential abyss.” —Bracken MacLeod, author of Mountain Home
“The action is quick-paced and interesting . . . fans of both fantasy and steampunk will find this is a great introduction to a promising series.” &mdashInD’taleA war is brewing between the worlds of fey and man . . . but only one can prevail. Find out which in this fantasy featuring nefarious plots, dashing knaves, and militant gnomes. When Sir Walter Conrad discovers a new energy source, one that could topple nations and revolutionize society, the race to dominate its ownership begins. But the excavation of this energy will have dire consequences for both humans and fey. For an ancient enemy stirs, awakened by Sir Walter’s discovery. Outcast half-fey Effie of Glen Coe is the empire’s only hope at averting the oncoming disaster. But she finds herself embroiled in the conflict, investigating the eldritch evil spreading throughout the Highlands. As she struggles against the greed of mighty lords and to escape the clutches of the queen’s minions, her comfortable world is shattered. Racing to thwart the growing menace, she realizes the only thing that can save them all is a truce no one wants.“Well-developed characters and plot make this historical fantasy a true pleasure to read and become lost in . . . A very unique and fascinating story. I definitely can’t wait for this series to continue!” —Cecily Wolfe, author of Throne of Grace“I really enjoyed this book. It’s unique . . . The writing was excellent, and the details the author added in didn’t just make the time period, but the whole world come to life.” —I Heart Reading
“Has all the ingredients for an instant success: plots, counterplots, mystery, valiant knights, and blossoming relationships replete with broken hearts, deception and betrayal. It will keep you entertained for hours, and will satisfy all ages. Recommended for the permanent library of all fantasy readers.”
--Books and Movie Reviews, Roberto Mattos (re The Sorcerer’s Ring)
“The beginnings of something remarkable are there.”
--San Francisco Book Review (re A Quest of Heroes)
From #1 bestseller Morgan Rice, author of A Quest of Heroes (over 1,300 five star reviews) comes the debut of a startlingly new fantasy series.
REALM OF DRAGONS (Age of the Sorcerers—Book One) tells the story of the epic coming of age of one very special 16 year old boy, a blacksmith’s son from a poor family who is offered no chance of proving his fighting skills and breaking into the ranks of the nobles. Yet he holds a power he cannot deny, and a fate he must follow.
It tells the story of a 17 year old princess on the eve of her wedding, destined for greatness—and of her younger sister, rejected by her family and dying of plague.
It tells the tale of their three brothers, three princes who could not be more different from each other—all of them vying for power.
It tells the story of a kingdom on the verge of change, of invasion, the story of the dying dragon race, falling daily from the sky.
It tells the tale of two rival kingdoms, of the rapids dividing them, of a landscape dotted with dormant volcanoes, and of a capital accessible only with the tides. It is a story of love, passion, of hate and sibling rivalry; of rogues and hidden treasure; of monks and secret warriors; of honor and glory, and of betrayal and deception.
It is the story of Dragonfell, a story of honor and valor, of sorcerers, magic, fate and destiny. It is a tale you will not put down until the early hours, one that will transport you to another world and have you fall in in love with characters you will never forget. It appeals to all ages and genders.
Books two and three (THRONE OF DRAGONS and BORN OF DRAGONS) are now available for pre-order.
“A spirited fantasy ….Only the beginning of what promises to be an epic young adult series.”
--Midwest Book Review (re A Quest of Heroes)
“Action-packed …. Rice's writing is solid and the premise intriguing.”
--Publishers Weekly (re A Quest of Heroes)
Time is complicated. So is family.
Twenty-year-old Larkspur is dragged 2,000 years into the future by time-travellers responsible for altering her DNA. On the terraformed planet Evren, Lark becomes the new, superpowered crown princess to one of the most powerful kingdoms of the four inhabited planets. Talk about unexpected responsibility.
Just as she starts to build a new life, complete with an adorable pet tiger, disturbing secrets come to light with dangerous consequences. When hints point to this future having influenced a painful past, Lark must decide where her loyalties lie.
Family isn’t always blood related, and power can be a two-edged sword.
Joining the Galactic Garrison was the best decision Ada Gomez ever made for herself. Or so she thought. Orphaned, with her brother Sarkus in the foster system who she can't claim custody of, a guardian who is days from kicking her out and, no job. There is nothing left for her on planet Earth. The only thing going for her is that she has made it. After three years of work, she qualified to begin training for the esteemed Special Operations team on the Galactic Garrison's space station. Joining the Spec Ops division is a chance to start over, to make a name for herself, and if she plays her cards right maybe, Ada can get Sarkus back. But her journey is just beginning.
Being in the Spec Ops isn't easy. It isn't supposed to be. Any sign of weakness must be squashed, fear is the devil, and hesitation is worse than death. But some of the training doesn't add up. And any semblance of structure? It looks like Ada left that on Earth.
Ada and her team do their best to put the pieces together and figure out what exactly is going on and roll with the punches mentally and physically to come out on top.
Little do they know the hardest test is yet to come. Because this year everything is different.
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