Junte-se a nós em uma viagem ao mundo dos livros!
Adicionar este livro à prateleira
Grey
Deixe um novo comentário Default profile 50px
Grey
Assine para ler o livro completo ou leia as primeiras páginas de graça!
All characters reduced
Useless Knowledge about Space - Amazing facts about space - from astronauts to black holes - cover
LER

Useless Knowledge about Space - Amazing facts about space - from astronauts to black holes

Mia Mirillia

Editora: Marcus Jungnickel

  • 0
  • 0
  • 0

Sinopse

Did you know that...

... it rains diamonds on Jupiter?
...NASA hands out peanuts to all employees before every rocket launch?
...Russian astronauts pee on their car before every launch?

These and 300 other curious facts about our universe await you in this book.

300 facts about astronauts, the sun, moon and planets

Space is incredible. It is huge, full of mysteries and incredible curiosities. You will find 300 of the most amazing of them in this book. Be the smart aleck in the group or the know-it-all in the playground.

Always be the smart aleck in the group

Now you can finally be the know-it-all who has a suitable fact to hand in every situation. With a vast collection of useful and useless knowledge, you can deeply impress those around you. You will be able to explain...
...why astronauts always take pistols on board,
...why coffee on the ISS contains urine,
...why it would not be a good idea to try to land on Saturn.

An ideal gift for young and old

Make your child the smartest person in their school class.
Or impress your colleagues, friends and family with outstandingly fantastic details about our universe that few people know - and even fewer ever wanted to know.
300 curious facts - also ideal as a board game or entertaining book for your next reading group.

Click on "Buy now" and give yourself or a loved one a huge treat.
Disponível desde: 11/11/2023.

Outros livros que poderiam interessá-lo

  • Trackpad Pro Ver 50 Class 2 - cover

    Trackpad Pro Ver 50 Class 2

    Nidhi Arora

    • 0
    • 0
    • 0
    Computer Science Textbook Designed for Joyful Learning 
    
    KEY FEATURES 
    - National Education Policy 2020 
    - Find on Google: This section asks a quick question from the present world. 
    - Pure Fact: This presents a 100% pure fact with a numerical data. 
    - Video Based Question: This is an interactive question to be attempted after watching a small video accessible on the QR Code. 
    - Coding Zone: This presents a quick insight into coding concepts. 
    - Career Here: This section indicates the possible career aspects on pursuing similar topics. 
    
    DESCRIPTION 
    Computers, owing to their extensive usefulness and versatility, continue to pave their path into every business, industry and research activity today. Be it entertainment, education, problem-solving, research and decision-making, or home and personal management, data banks, communication and message services, etc., they have become literally indispensable in our daily operations. This makes thorough education on the subject of computers essential across the world. 
    
    Trackpad PRO Version 5.0, a computer book series for grades I to VIII, is designed to build a strong foundation for students about to enter the fascinating world of computer technology. With Trackpad, the process of discovery is bound to be equally enjoyable and educational, as the series is written in a friendly and engaging style, which will spark the interest of students of all skill sets. 
    
    Based on Windows 11 and Microsoft Office 2021, this series has all that is required to ensure that the students understand and retain what they have read. 
    
    The books ensure up-to-date coverage of contemporary computer concepts and most widely used software packages. The series begin to explore the subject of Artificial Intelligence from grade III itself and each grade has four Periodic Assessments & two Test Sheets for evaluation of students’ learning. Grade I and II books have four-line writing space each to inculcate the love for writing and enhance writing skills in children. 
    
    I would like to gratefully acknowledge the support provided by my family and friends.I sincerely trust that this book will assist the students in their growth and learning. 
    
    Wish you a happy and fruitful learning! 
    
    WHAT WILL YOU LEARN 
    You will learn about: 
    - Critical Thinking 
    - Creativity 
    - Communication 
    - Collaboration, Information Literacy 
    - Leadership & Responsibility 
    - Social Interaction, Productivity & Accountability Social Interaction 
    
    WHO THIS BOOK IS FOR 
    Grade - 2 
    
    TABLE OF CONTENTS 
    1. Computer—A Smart Machine 
    2. Operating a Computer 
    3. How Computer Works? 
    4. Using a Mouse and a Keyboard 
    5. Typing in WordPad 
    6. More on Paint & Paint 3D 
    7. More on Tux Paint 
    8. More about ScratchJr 
    9. Importance of AI 
    Project 
    OGO Cyber Sample Questions
    Ver livro
  • The Cholera Years - The United States in 1832 1849 and 1866 - cover

    The Cholera Years - The United...

    Charles E. Rosenberg

    • 0
    • 0
    • 0
    Cholera was the classic epidemic disease of the nineteenth century, as the plague had been for the fourteenth. Its defeat was a reflection not only of progress in medical knowledge but of enduring changes in American social thought. Rosenberg has focused his study on New York City, the most highly developed center of this new society. Carefully documented, full of descriptive detail, yet written with an urgent sense of the drama of the epidemic years, this narrative is as absorbing for general audiences as it is for the medical historian. In a new Afterword, Rosenberg discusses changes in historical method and concerns since the original publication of The Cholera Years. 
     
    “A major work of interpretation of medical and social thought . . . this volume is also to be commended for its skillful, absorbing presentation of the background and the effects of this dread disease.”—I.B. Cohen, New York Times 
     
    ”The Cholera Years is a masterful analysis of the moral and social interest attached to epidemic disease, providing generally applicable insights into how the connections between social change, changes in knowledge and changes in technical practice may be conceived.”—Steven Shapin, Times Literary Supplement 
     
    ”In a way that is all too rarely done, Rosenberg has skillfully interwoven medical, social, and intellectual history to show how medicine and society interacted and changed during the 19th century. The history of medicine here takes its rightful place in the tapestry of human history.”—John B. Blake, Science
    Ver livro
  • AI and Creativity - Where AI systems are used to produce artistic and creative works? - cover

    AI and Creativity - Where AI...

    Chuck Sherman

    • 0
    • 0
    • 0
    This groundbreaking book unravels the intricate tapestry of artificial intelligence's influence on the creative process, revealing a world where algorithms compose mesmerizing music, craft captivating stories, and paint vivid canvases. 
    Step into a future where AI is no longer confined to mere calculations, but serves as a muse, sparking a renaissance of human ingenuity. As the digital brushstrokes of AI-generated paintings blur the lines between pixels and pigments, and AI-composed symphonies resonate with haunting melodies, a new form of creativity emerges—one that challenges our understanding of what it means to be an artist. 
    Delve into the fascinating stories of painters who collaborate with algorithms, writers who co-author with AI, and musicians who harmonize with neural networks. Witness the astonishing results of this fusion, as the boundaries of imagination are pushed to new frontiers. But amidst the marvel, questions arise: Can a machine truly create art? Is AI a tool or an artist in its own right? 
    Book navigates these inquiries with thought-provoking insights, exploring the ethical dilemmas and copyright quandaries that arise in this brave new world. Venture into uncharted territory, where AI ignites inspiration and collaboration, challenging long-held beliefs about the creative process. This book delves into the very essence of creativity, offering a glimpse into a future where machines and humans dance in a harmonious choreography of innovation. 
     
    Ver livro
  • The Tales and Tails of a Yorkshire Vet - All in a day's work for Peter Wright - cover

    The Tales and Tails of a...

    Peter Wright

    • 0
    • 0
    • 0
    The nation’s best-loved vet looks back at the funniest, most absurd or heart-breaking animal encounters and situations he has been in over his long and highly successful career. 
    "My mentor and former boss Alf Wight said that the life of a vet is never dull and how true he was. It is funny looking back that he found fame through his James Herriot books, and now his former surgery and myself have been taken to the nation’s heart once again through our show The Yorkshire Vet. 
    "It just shows what a nation of animal lovers we are and these past few years have been particularly challenging for all of us with the Coronavirus outbreak. But what it has shown me is the comfort and support our pets give us in times like these. All the same, it was this, along with recent changes to my working life that gave me an opportunity to reflect, so I want to look back at some of my favourite cases and share them with you."
    Ver livro
  • Understanding DeFi - The Roles Tools Risks and Rewards of Decentralized Finance - cover

    Understanding DeFi - The Roles...

    Alexandra Damsker

    • 0
    • 0
    • 0
    Decentralized finance (DeFi) is a rapidly growing field in fintech, having grown from $700 million to $100 billion over the past three years alone. But the lack of reliable information makes this area both risky and murky. In this practical book, experienced securities attorney Alexandra Damsker explains DeFi's role in both blockchain and finance. 
     
     
     
    Ideal for developers looking to build decentralized applications (DApps), this book compares DeFi to traditional bank-led fintech and explains why DeFi is exploding in interest and popularity. You'll explore the growing array of DApps and platforms in various categories, including their benefits and drawbacks, and learn how DeFi tools work together from the perspective of both users and developers. 
     
     
     
    With this book, you will learn how DeFi fits into the blockchain and fintech worlds; understand why it's important to move beyond the banking system; explore the tools for building a useful, functional DeFi application; and learn the risks, benefits, regulatory concerns, and unresolved issues in this nascent and fast-growing industry. You'll also see which technologies are well-positioned to be incorporated into DeFi blockchains in the near future and assess your own risk level to determine which strategies are most appropriate.
    Ver livro
  • The Apple II Age - How the Computer Became Personal - cover

    The Apple II Age - How the...

    Laine Nooney

    • 0
    • 0
    • 0
    Skip the iPhone, the iPod, and the Macintosh. If you want to understand how Apple Inc. became an industry behemoth, look no further than the 1977 Apple II. Designed by the engineer Steve Wozniak and hustled into the marketplace by his Apple cofounder Steve Jobs, the Apple II became one of the most prominent personal computers of this dawning industry. 
     
     
      
    The Apple II was a versatile piece of hardware, but its most compelling story isn't found in the feat of its engineering, the personalities of Apple's founders, or the way it set the stage for the company's multibillion-dollar future. Instead, historian Laine Nooney shows, what made the Apple II iconic was its software. In software, we discover the material reasons people bought computers. The story of personal computing in the United States is not about the evolution of hackers—it's about the rise of everyday users. 
     
     
      
    Recounting a constellation of software creation stories, Nooney offers a new understanding of how the hobbyists' microcomputers of the 1970s became the personal computer we know today. The Apple II Age offers an unprecedented look at the people, the industry, and the money that built the microcomputing milieu—and why so much of it converged around the pioneering Apple II.
    Ver livro