Shader - Exploring Visual Realms with Shader: A Journey into Computer Vision
Fouad Sabry
Editorial: One Billion Knowledgeable
Sinopsis
What is Shader In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene, a process known as shading. Shaders have evolved to perform a variety of specialized functions in computer graphics special effects and video post-processing, as well as general-purpose computing on graphics processing units. How you will benefit (I) Insights, and validations about the following topics: Chapter 1: Shader Chapter 2: OpenGL Chapter 3: Direct3D Chapter 4: High-Level Shader Language Chapter 5: OpenGL ES Chapter 6: Graphics pipeline Chapter 7: Shading language Chapter 8: Software rendering Chapter 9: OpenGL Shading Language Chapter 10: Computer graphics lighting (II) Answering the public top questions about shader. (III) Real world examples for the usage of shader in many fields. Who this book is for Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of Shader.
