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Vertex Computer Graphics - Exploring the Intersection of Vertex Computer Graphics and Computer Vision - cover

Vertex Computer Graphics - Exploring the Intersection of Vertex Computer Graphics and Computer Vision

Fouad Sabry

Verlag: One Billion Knowledgeable

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Beschreibung

What is Vertex Computer Graphics
 
A vertex in computer graphics is a data structure that describes certain attributes, like the position of a point in 2D or 3D space, or multiple points on a surface.
 
How you will benefit
 
(I) Insights, and validations about the following topics:
 
Chapter 1: Vertex (computer graphics)
 
Chapter 2: Gouraud shading
 
Chapter 3: Texture mapping
 
Chapter 4: Phong reflection model
 
Chapter 5: Phong shading
 
Chapter 6: Shading
 
Chapter 7: Normal mapping
 
Chapter 8: Polygon mesh
 
Chapter 9: Shader
 
Chapter 10: Lightmap
 
(II) Answering the public top questions about vertex computer graphics.
 
(III) Real world examples for the usage of vertex computer graphics in many fields.
 
Who this book is for
 
Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of Vertex Computer Graphics.
Verfügbar seit: 04.05.2024.
Drucklänge: 76 Seiten.

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