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Lathe Graphics - Exploring Visual Manipulation in Lathe Graphics through Computer Vision - cover

Lathe Graphics - Exploring Visual Manipulation in Lathe Graphics through Computer Vision

Fouad Sabry

Maison d'édition: One Billion Knowledgeable

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Synopsis

What is Lathe Graphics
 
In 3D computer graphics, a lathed object is a 3D model whose vertex geometry is produced by rotating the points of a spline or other point set around a fixed axis. The lathing may be partial; the amount of rotation is not necessarily a full 360 degrees. The point set providing the initial source data can be thought of as a cross section through the object along a plane containing its axis of radial symmetry.
 
How you will benefit
 
(I) Insights, and validations about the following topics:
 
Chapter 1: Lathe (graphics)
 
Chapter 2: Bucket argument
 
Chapter 3: Coriolis force
 
Chapter 4: Sphere
 
Chapter 5: Rotation
 
Chapter 6: Cam
 
Chapter 7: Right-hand rule
 
Chapter 8: Metalworking
 
Chapter 9: Magnus effect
 
Chapter 10: Surface of revolution
 
(II) Answering the public top questions about lathe graphics.
 
(III) Real world examples for the usage of lathe graphics in many fields.
 
Who this book is for
 
Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of Lathe Graphics.
Disponible depuis: 04/05/2024.
Longueur d'impression: 114 pages.

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