High Dynamic Range Rendering - Unlocking the Visual Spectrum: Advanced Techniques in Computer Vision
Fouad Sabry
Publisher: One Billion Knowledgeable
Summary
What is High Dynamic Range Rendering High-dynamic-range rendering, also known as high-dynamic-range lighting, is the rendering of computer graphics scenes by using lighting calculations done in high dynamic range (HDR). This allows preservation of details that may be lost due to limiting contrast ratios. Video games and computer-generated movies and special effects benefit from this as it creates more realistic scenes than with more simplistic lighting models. How you will benefit (I) Insights, and validations about the following topics: Chapter 1: High-dynamic-range rendering Chapter 2: Rendering (computer graphics) Chapter 3: Global illumination Chapter 4: Multi-exposure HDR capture Chapter 5: Tone mapping Chapter 6: Per-pixel lighting Chapter 7: Bloom (shader effect) Chapter 8: Image-based lighting Chapter 9: High dynamic range Chapter 10: Wolfgang Heidrich (II) Answering the public top questions about high dynamic range rendering. (III) Real world examples for the usage of high dynamic range rendering in many fields. Who this book is for Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of High Dynamic Range Rendering.