Hidden, buried deep within the government’s archived files of failed military experiments lays a troubling secret. For years, 1953 to 1972 to be exact, a team of doctors and scientists tried unsuccessfully to alter test subjects, hoping to build living, organic weapons for the future. Eventually the project was disbanded, labeled an abject failure – but they were wrong – it just took the passage of time and altered DNA.
Now, years later, grandchildren and great-grandchildren of the original test pool are different, superior, and dangerous. Project Generations was spawned, a systematic collecting, or scrubbing, of an experiment gone awry. The Generations are hunted, collected, and eliminated before someone discovers the key to controlling them...or perhaps someone already has.
Clouded in secrecy, a General is tasked with the daunting assignment of hoarding or wiping out the past by destroying their future. Captain Christina Aarons, a cursed Generation, is dispatched by the General to locate a new partner, Captain Jonathan Cross, himself the recipient of special abilities. Together the duo battle time, the General, their attraction to one another, and unseen forces to block the laboratory testing and genocide of their brothers and sisters.
** WARNING: This book contains sexual situations intended for readers over the age of 18 with violence, and strong language that may be offensive to some. The book does end in a cliffhanger. **
When a rookie monster hunter disappears while investigating a series of suspicious murders, druid enforcer Colin McCool is called in to find his young friend and stop the killings. But when his new allies betray him, he'll be forced use every skill at his disposal to evade capture and locate the young hunter... before time runs out for them both!DRUID ENFORCERBook 6 In The Colin McCool Paranormal Suspense Series
After I became the druid justiciar for the central Texas area, I thought for sure I’d get a breather. All I wanted was a little time to lick my wounds after a long hard fight with a rogue wizard and his crew.
But like my Uncle Ed always said, wish in one hand and… well, you get the picture.
As it turns out, being the area’s supernatural sheriff isn’t all it’s cracked up to be. Sure, I get paid when I handle a situation for one of the factions—no complaints there. The problem is, it’s been nothing but putting out fires for the fae and the other major players since I got stuck with this gig.
Like it or not, I’m working a job that concerns both the fae and the vamps, chasing down a supernatural terror like none I’ve ever seen. And hell if a wannabe monster hunter didn’t get himself snatched by the very same creature that’s been dropping bodies all over Austin.
Now I have to find the kid, save the fae and the local vampire coven from exposure, salvage my relationship with my girlfriend, and figure out what to do with my live-in ex who may or may not have a magically-induced mental illness.
I wonder, do druid enforcers get paid vacation time? Because I’m definitely going to need a sabbatical after I figure out this whole mess.
That is, if I don’t get eaten by a demon or a yōkai before I solve the case… in which case, at least I’ll finally get some rest.
In 1920s England, an American photographer is out to capture proof that fairies are real—despite the opposition of Sir Arthur Conan Doyle. In the 1920s, a country policeman, Constable Michael Walsmear, pushes his way into the London studio of Charles Castle, the world‑famous American photographer, to show him some pictures. What Castle sees in Walsmear’s pictures is incredible. When he goes to Sir Arthur Conan Doyle for verification of the faerie images found on the negatives, Doyle tries to bribe Castle to destroy the pictures. But Castle will not be bought; he is out to discover the truth. And it is truth he finds in the small village of Burkinwell, a village built upon secrets, strange sexual practices, beautiful gardens, and true human nature.
Miriam Beckstein is happy in her life as a successful reporter. When she gets iron-clad evidence of a money-laundering scheme, Miriam thinks she's found the story of the year. But when she takes it to her editor, she's fired on the spot and gets a death threat from the criminals she's uncovered. Before the day is over, she's received a locket left by the mother she never knew — the mother who was murdered when she was an infant. The knotwork pattern within has a hypnotic effect on her. Before she knows it, she's transported herself to a parallel Earth, a world where knights on horseback chase their prey with automatic weapons and where her true family is in charge.The six families of the Clan rule the kingdom of Gruinmarkt from behind the scenes, a mixture of nobility and criminal conspirators whose exclusive inherited power to walk between the worlds makes them rich in both. Her unexpected return will supercede the claims of other clan members to her mother's fortune and power, and whoever killed her mother will be happy to see her dead, too. But Miriam is no one's pawn, and is determined to conquer her new home on her own terms.Blending the creativity and humor of Roger Zelazny, the adventure of H. Beam Piper and Philip Jose Farmer, Charles Stross has set a new standard for fantasy epics.A Macmillan Audio production.
Jason is staying with the ailing Cheyenne elder Ninovan. Only the most heartbreaking news from Amberville can bring him back to face the biggest trial of his young life. Will Jason be able to fulfill his final mission as the Golden One? A mission from which no Golden One has ever returned?
Reckoning is the final installment of the gripping fantasy trilogy about Jason Mendez, the Golden One, who is called upon to save the world with his four best friends. Will Jason be successful? At what price? Will Earth be safe?
The Golden One is an exciting fantasy trilogy dealing with urgent topics affecting humanity today.
Being a goddess is a lot less fun than you might think. Especially when you're only a half goddess, you only found out about it recently, and you still don't know what you're doing half the time. And when you've just used your not-so-reliable powers to burglarize the booby-trapped office of a vampire mob boss. Yeah, that part sucks. But that's just the tip of the iceberg for Cassandra Palmer, aka the Pythia, the freshly minted chief seer of the supernatural world. After all, Cassie still has to save a friend from a fate worse than death, deal with an increasingly possessive master vampire, and prevent a party of her own acolytes from unleashing a storm of fury upon the world. Totally just your average day at the office, right?
Artificial Evolution is the third book in the Big Sigma series, building upon the story and characters introduced by Bypass Gemini and Unstable Prototypes. Lex, Michella and Squee are once again joined by the mercenaries Silo and Garotte. Along the way they'll need plenty of help from mad engineer Karter Dee and his AI Ma. After butting heads with the megacorporation known as VectorCorp it was only a matter of time before Lex Alexander and his girlfriend Michella Modane would face the consequences. It is remarkable what a single corporate agent with the resources of a multi-global conglomerate can do to a person's career. In the space of a few days Lex is looking for work and Michella is feeling pressure from the network to ease off the hard-hitting stories. Not one to be silenced, Michella quickly hatches a plan to continue her investigations under the guise of a fluff story about a so-called extraterrestrial, and who better to be her personal driver than Lex? Meanwhile, mercenaries Silo and Garotte are still nipping at the heels of the terrorist group known as the Neo-Luddites. Rumors of an attempt to secure a devastating weapon bring the pair to a forgotten little planet in an undeveloped corner of the galaxy. Circumstances require that local authorities lay claim to the terrorists' apparent target, but what sort of threat could one gangly collection of anatomical curiosities pose to the galaxy? The answer to that question will put our heroes to the test and leave a whole world hanging in the balance.
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