When Everelle finds herself fleeing her burning world with no memory of her past, she joins seven strangers escaping the inferno. Is this truly her only hope . . . to follow the mysterious Mentula, a man who unerringly leades them to a strange, different world up a cavernous wall?
Why were they chosen to come to Isle of Foote? Who believed these eight strangers could save this mysterious island above Mother Eaarth? While struggling to answer such simple questions as "What's your name? Where are you frome?", Everelle is persuaded to join the other seven on a quest to rescue Isle of Foote from certain implosion. Joining forces with unlikely characters like dragons, wizards, giants and more, she and her new comrades face their own inadequacies, doubts and fears as they seek the answers to the mystery laid out before them.
Follow the questors as they search within themselves to find their own unique gifts/talents which could be the key to bringing the enchanted Isle of Foote to safety once more. Will they be in time? More importantly, will they be enough?*****
Everelle's Quest is alive with creative imagery and action. It has elements of faith and creation mixed with charming fantasy. There is an overall sense of goodness prevailing over all evil. There is a sense of wonder of parallel, other worlds. This is a good tale for all who believe that we are here for a reason and enjoy being reminded of that overall quest for the meaning of life. . . .Dr. Nedra Kinerk, Ed.D.
This is a precious book-the magic of Nature, the success found in teamwork, the suspense of a quest, the pure delight of fantastical creatures and places. Everelle's Quest" is a principled telling but shown pleasingly through humor, action, and relating. . . . Katherine Brittain, author, The Wasp and El Curandero
An alternate eighteenth-century England sets the stage for a lyrical novel by the author of the Tears of Artamon trilogy, “an innovative fantasist” (Asimov’s).
Young rebel composer Amaru Khassian flees from religious persecution to peaceful Tourmalise. Crippled by horrible burns, he can no longer write down his stirring, seditious music—until he meets Orial, a girl with a unique gift that enables her to “hear” the sounds in other people’s minds.
Khassian’s music could inspire his countrymen to overthrow their oppressors. But there is a price on the young composer’s head, and it’s not long before Acir Korentan, an agent of the brutal regime in Allegonde that has tried to repress Khassian’s music, tracks him down.
Now Orial is in danger too—and not just from the fanatical agents from Allegonde. As antiquarians uncover mysterious traces of an ancient civilization in Tourmalise, she begins to suffer disturbing and revelatory visions. The excavations may reveal the true purpose of her gift—but is her sanity too great a price to pay? Can Orial use her gift to save Khassian and his people before it drives her mad?
Praise for the Tears of Artamon Trilogy
“Unusual . . . Exotic . . . Well worth the read!” —Katherine Kurtz, New York Times–bestselling author
“A splendid tale . . . Sarah Ash is destined to be one of the bright luminaries of fantasy.” —Dennis L. McKiernan, national bestselling author
“Rousing. . . . with its vivid 18th-century European flavor and fallen angels who evoke Paradise Lost. Lovers of big, complex fantasy sagas (think Robert Jordan or George R.R. Martin) will be well pleased.”—Publishers Weekly (starred review)
Jonah Murtag is an Acolyte on the New Bethlehem police force. His job is to eradicate all heretical religious faiths, their practitioners, and artifacts. Murtag's got problems-one of his partners is a zealot, and he's in love with the other one. Trouble at work, trouble at home. Murtag realizes that you can rob a citizenry of almost anything, but you can't take away its faith. When a string of bombings paralyzes the city, religious fanatics are initially suspected, but startling clues point to a far more ominous perpetrator. If Murtag doesn't get things sorted out, the Divine Council will dispatch the Quints, AKA Heaven's Own Bagmen. The clock is ticking towards doomsday for the Chosen of New Bethlehem. And Jonah Murtag's got another problem, the biggest and most worrisome: he isn't a believer anymore.
This is the second official tie-in novel to the hugely successful God of War series of video games, set in the rich and thrilling world of Greek mythology. In this sequel, Kratos, the game's protagonist, is a great warrior who seeks revenge on the gods of Olympus after repeated betrayals. On his journey to Olympus, Kratos must battle great monsters of legend-and fight his own inner demons.
Special Agent Diana Sheen is in an unending battle . . . against magical villains on Earth, more of them from another planet, and her own government.The enemy's use of a dire artifact requires a response. BAM will have to go after their own artifacts to even the score. But there are plenty of people standing in her way: a council of alien magic users who want the artifacts for themselves; the underground leader who was pivotal in breaking the back of the city's covert Ultramax; a local gang who has the ARES team in their sights; and don't forget about the escapees from prison who are looking for revenge.But there are those on the side of good, as well. Rath gets a new trainer and Diana's teacher gets another student.Finally, Kayleigh's new partner is certain to be trouble, and the newest field agent fields a magic they haven’t seen before.It's barely controlled chaos as the team digs in behind the scenes to ferret out the secrets they need to finally turn the tables on their enemies.Magic or mundane, you hurt people in their city, and BAM is gonna bring you down.It's all in a day's work at the newest bureau of the Federal Agents of Magic.
For those who view with deep suspicion the tyranny of unrelenting technological advance … and those who do not have the need to take their science fiction too seriously.
Sentient beings who refuse to accept that they could have evolved from such lowly origins as the primeval slime, often end up surrendering to their own technology. From supercomputers that control Earth to plasma beings created to protect space museums, there is always that glitch which compels them to think again. And what hope do the electronically dependant, who expect nanobots to clean their fingernails have when confronted by a moon-sized greenhouse occupied by voracious vegetables hunting for new pastures, or a monster munching its way through the fairyland characters around which their lives revolve?
Survival does not necessarily depend on the fittest.
These stories are free to read at www.dandipal.uk
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