Dungeon Raiders - Crucible of Change
Publisher: MuseItUp Publishing
We never know why evil comes to call, but sometimes answers aren’t that important…
Practice is over. Dungeon Raiders goes live, and the contestants take the field. They are the chosen ones, living out every gamer’s secret fantasy—until the danger becomes real. The foes in front of the camera aren’t half as dangerous as the ones behind the scenes. Beyond the fantasy competition, real monsters, the Human kind, await their time to strike.
An off-world wizard thinks to make Olivia his pawn. Competing players scheme to steal Frank’s heart from her, and a disgruntled saboteur’s attacks endanger the lives of all the cast members. It’s not Olivia’s fault that craziness and mayhem follow in her wake; a trouble magnet draws them in like fog-bound ships to sirens. But Olivia’s enemies will learn the hard way what she’ll do to protect her family. She doesn’t play Chess; she plays War, and when she raid kicks, she means it.
Playing adventurer is all fun and games until someone loses their head.