When young Fae awakens in a locked and deserted castle, she remembers nothing. Who she is, where she comes from, none of it.
Beauty from all the ages graces the castle—medieval towers, renaissance columns, and gothic vaults—but underneath the loveliness a lurking evil stirs.
Fae hates the loneliness and the sense of hidden malice oppressing her. Even more, she hates the feeling that just around some receding corner of lost memory lies the answer to her predicament - an answer just out of reach.
An answer essential to surviving this castle's dangers - both subtle and not so subtle. Somewhere in her forgotten past lies the key.
A mythic tale of family and betrayal told with all the twists and moments of sheer joy that J.M. Ney-Grimm brings to epic fantasy.
PRAISE FOR CAUGHT IN AMBER "The writing is atmospheric and lyrical...we're in myth/folktale territory...an excellent thoughtful read. One that combines mundane necessities...with a sense of myth and mystery. Very few writers can pull that off. Ney-Grimm did." —E F T
"...a breath of fresh air in its originality." —M. Pars
EXCERPT FROM CAUGHT IN AMBER
She'd been betrayed by someone she trusted.
It felt awful.
She snatched a pillow from the head of her bed and clutched it, muffling her mouth in its softness. Was she going to cry?
No, she decided. She wasn't. She'd hold out for more information. There was so much that she didn't know. More she didn't know than she did know. And knowledge was the key out of her prison, she felt more and more sure.
I'll go find out. I'll hunt down my answers.
She paused before the mirror of her dressing table.
Did she look like a girl who deserved to be betrayed?
Thick dark hair pulled back in a simple braid. Gray eyes, slightly reddened, even though she had not cried. Pointed chin, a little wobbly.
No, she didn't look like a girl who deserved betrayal. But she did look like a girl who wasn't getting enough to eat. Did she? Really? Chin a little pointier, cheeks a little thinner, eyes and temples a little stretched?
Maybe. Or maybe not. She felt hollow inside, and scared. Which made her face look scared too.
I'll figure something out. She'd figured out a lot already. I'm not giving up.
ABOUT THE AUTHOR
J.M. Ney-Grimm lives with her husband and children in Virginia, just east of the Blue Ridge Mountains. She's learning about permaculture gardening and debunking popular myths about food. The rest of the time she reads Robin McKinley, Diana Wynne Jones, and Lois McMaster Bujold, plays boardgames like Settlers of Catan, rears her twins, and writes stories set in her troll-infested North-lands. Look for her novels and novellas at your favorite bookstore—online or on Main Street.
There are many tales of the Frozen City, and not all of them tell of battles between rival wizards. Often, the greatest adventures are those that pit a wizard and his trusty warband against the myriad perils found amidst the ruins of Felstad.
This new supplement for Frostgrave presents rules for playing solo and cooperative games in which the focus shifts from the feuds of wizards to exploring the city, unlocking its mysteries… and surviving what is discovered. With guidelines for scaling game difficulty, dungeon crawls, monster generation, and more, as well as ten scenarios demonstrating these options, this volume offers players everything they need to venture alone – or with allies – into Frostgrave.
Why should wizards fight amongst themselves? There is plenty of treasure for all and the Frozen City is enemy enough!
“The action is quick-paced and interesting . . . fans of both fantasy and steampunk will find this is a great introduction to a promising series.” &mdashInD’taleA war is brewing between the worlds of fey and man . . . but only one can prevail. Find out which in this fantasy featuring nefarious plots, dashing knaves, and militant gnomes. When Sir Walter Conrad discovers a new energy source, one that could topple nations and revolutionize society, the race to dominate its ownership begins. But the excavation of this energy will have dire consequences for both humans and fey. For an ancient enemy stirs, awakened by Sir Walter’s discovery. Outcast half-fey Effie of Glen Coe is the empire’s only hope at averting the oncoming disaster. But she finds herself embroiled in the conflict, investigating the eldritch evil spreading throughout the Highlands. As she struggles against the greed of mighty lords and to escape the clutches of the queen’s minions, her comfortable world is shattered. Racing to thwart the growing menace, she realizes the only thing that can save them all is a truce no one wants.“Well-developed characters and plot make this historical fantasy a true pleasure to read and become lost in . . . A very unique and fascinating story. I definitely can’t wait for this series to continue!” —Cecily Wolfe, author of Throne of Grace“I really enjoyed this book. It’s unique . . . The writing was excellent, and the details the author added in didn’t just make the time period, but the whole world come to life.” —I Heart Reading
After successfully escaping an ambush in the Rubia Kingdom, Rio escorts Beltrum's royal sisters to the Galarc Castle, where he is given a place of residence for his repeated achievements. However, an investigation over a series of unsettling, cross-kingdom incidents continues to complicate matters.
But in a stunning turn of events, with Princess Charlotte's affections now directed at Rio, will our fateful knight be able to weather the storm of love that is brewing?
“Has all the ingredients for an instant success: plots, counterplots, mystery, valiant knights, and blossoming relationships replete with broken hearts, deception and betrayal. It will keep you entertained for hours, and will satisfy all ages. Recommended for the permanent library of all fantasy readers.”
--Books and Movie Reviews, Roberto Mattos (re The Sorcerer’s Ring)
“The beginnings of something remarkable are there.”
--San Francisco Book Review (re A Quest of Heroes)
From #1 bestseller Morgan Rice, author of A Quest of Heroes (over 1,300 five star reviews) comes the debut of a startlingly new fantasy series.
REALM OF DRAGONS (Age of the Sorcerers—Book One) tells the story of the epic coming of age of one very special 16 year old boy, a blacksmith’s son from a poor family who is offered no chance of proving his fighting skills and breaking into the ranks of the nobles. Yet he holds a power he cannot deny, and a fate he must follow.
It tells the story of a 17 year old princess on the eve of her wedding, destined for greatness—and of her younger sister, rejected by her family and dying of plague.
It tells the tale of their three brothers, three princes who could not be more different from each other—all of them vying for power.
It tells the story of a kingdom on the verge of change, of invasion, the story of the dying dragon race, falling daily from the sky.
It tells the tale of two rival kingdoms, of the rapids dividing them, of a landscape dotted with dormant volcanoes, and of a capital accessible only with the tides. It is a story of love, passion, of hate and sibling rivalry; of rogues and hidden treasure; of monks and secret warriors; of honor and glory, and of betrayal and deception.
It is the story of Dragonfell, a story of honor and valor, of sorcerers, magic, fate and destiny. It is a tale you will not put down until the early hours, one that will transport you to another world and have you fall in in love with characters you will never forget. It appeals to all ages and genders.
Books two and three (THRONE OF DRAGONS and BORN OF DRAGONS) are now available for pre-order.
“A spirited fantasy ….Only the beginning of what promises to be an epic young adult series.”
--Midwest Book Review (re A Quest of Heroes)
“Action-packed …. Rice's writing is solid and the premise intriguing.”
--Publishers Weekly (re A Quest of Heroes)
Time is complicated. So is family.
Twenty-year-old Larkspur is dragged 2,000 years into the future by time-travellers responsible for altering her DNA. On the terraformed planet Evren, Lark becomes the new, superpowered crown princess to one of the most powerful kingdoms of the four inhabited planets. Talk about unexpected responsibility.
Just as she starts to build a new life, complete with an adorable pet tiger, disturbing secrets come to light with dangerous consequences. When hints point to this future having influenced a painful past, Lark must decide where her loyalties lie.
Family isn’t always blood related, and power can be a two-edged sword.
Joining the Galactic Garrison was the best decision Ada Gomez ever made for herself. Or so she thought. Orphaned, with her brother Sarkus in the foster system who she can't claim custody of, a guardian who is days from kicking her out and, no job. There is nothing left for her on planet Earth. The only thing going for her is that she has made it. After three years of work, she qualified to begin training for the esteemed Special Operations team on the Galactic Garrison's space station. Joining the Spec Ops division is a chance to start over, to make a name for herself, and if she plays her cards right maybe, Ada can get Sarkus back. But her journey is just beginning.
Being in the Spec Ops isn't easy. It isn't supposed to be. Any sign of weakness must be squashed, fear is the devil, and hesitation is worse than death. But some of the training doesn't add up. And any semblance of structure? It looks like Ada left that on Earth.
Ada and her team do their best to put the pieces together and figure out what exactly is going on and roll with the punches mentally and physically to come out on top.
Little do they know the hardest test is yet to come. Because this year everything is different.
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