When 15-year-old Lark Augenfar’s mother is arrested for aiding a traitor, Lark knows it’s a mistake. They may harbor a fugitive or two occasionally, but the Holy Light should expect disobedience when they outlaw an entire branch of magic. Shadow is a little dangerous, sure, but neither of them makes trouble, especially trouble involving a traitor. Lark will prove her mother’s innocence, whatever it takes.
When Lark discovers that the traitor is Vashien, public enemy number one with both the Holy Light and the outlawed Shadow, she realizes she has the perfect solution—her unique ability to see the otherwise invisible weave of shadow magic is the best way to track a treacherous Shadow weaver. She strikes a deal—within a week, Lark will either trade Vashien for her mother, or her mother will be executed. Simple enough to find one old traitor, right?
Not when her Shadow allies have agendas of their own. Not when her mother keeps secrets about her involvement with Vashien. Not when something is hunting her, something that needs Vashien free. Before time runs out, Lark must find a way to trap Vashien—if whatever is hunting her doesn’t trap her first.
It is 1875, and Count Dracula is President of the United States of America.
In the wake of the Civil War, with the country struggling to regain its balance, Dracula seized power. The Count's thralls assassinated President Lincoln and his entire administration in a single night and, in the ensuing chaos, their master made his move. Dominating the Senate, he declared himself President-for-Life, and now rules the Union with fear and an iron fist. His vampiric progeny, the Coven of the Red Hand, infest every strata of society, and enforce Dracula's will with ruthless efficiency.
Drawn by the shadows gathering across the nation, secretive cults and evil creatures emerge from their lairs to thrive in the darkness of the new regime. Fleeing from the oppression and menace of the East, hordes of pioneers head to the West, hoping for a new life.
Dracula's greed, however, knows no bounds, and his reach is long…
Dracula's America: Shadows of the West is a skirmish game of gothic horror set in an alternate Old West. Secret wars rage across the country – from bustling boom-towns to the most remote wilderness – as cults and secret societies fight for power and survival. Players will throw their support behind one of these factions, and will lead a Posse in fast-paced, cinematic battles for dominance and survival.
The people we save look at us like we’re superheroes, or guardian angels, but we bleed.
And sometimes, we even die. Becoming a paladin means sacrifice of self.
Saving innocents is always top priority, so when the vampire Adam asks for Agent Seven's services to rescue children from L.A.’s reigning vampire, The Agency won't let her refuse. Company motto is the only good vampire is a dead one, so what makes this guy different from all the rest? This feels like a trap.Will Adam prove her wrong, or be her downfall?
This story is intended for readers over the age of 18 due to adult situations.
The Conclave of Shadows has smashed the Nighthawks' dread plot to destroy the Empire of Great Kesh through civil war, putting an end to the murderous brotherhood's reign of terror. But there is no time for the victors to celebrate, for the mad sorcerer, Leso Varen, has taken refuge with the Magicians of the Assembly on the world of Kelewan, and is lost among the most powerful men and women of that empire. And a devastating new threat looms on the horizon: hordes of the Dasati—the most vicious warriors in the known universe—are massing to overrun both Kelewan and Midkemia.
The great sorcerer Pug knows of no power that will vanquish the invaders. And he realizes he must now enter another realm of reality if his world is to survive—and make his way to the poisonous heart of the Dasati Empire to find the answers he needs to defeat the fearsome enemy. Joining him on his quest into the dark unknown will be the brave Magnus and Nakor . . . and a disturbing young stranger named Bek, whose terrifying bloodlust and uncanny strength attest to a host of sinister secrets waiting to be revealed. But the champions of Midkemia will need every ally they can muster if their mission is to succeed in the most terrible place they have ever ventured—as they and all Midkemians prepare for battle against the encroaching doom that would swallow their world.
“[Sands’s] trademark humor and genuine characters…keep her series fresh and her readers hooked.”—Publishers Weekly The third book in her phenomenal Argeneau vampire series, Single White Vampire by the incomparable Lynsay Sands is an unadulterated delight! This paranormal romance classic follows the romantic adventures of a dark and handsome immortal who writes paranormal romances, and who’d love to sink his teeth into his sexy new editor. When it comes to red hot vampire love stories, New York Times and USA Today bestseller Lynsay Sands is Queen of the Night!
A portent of annihilation awakens the powerful sorcerer Pug in the dead of night—a dread vision warning of a vast and terrible army descending upon the exposed heart of Midkemia. Even the formidable might of the Tsurani Empire will not beat back the alien invaders. And in far Stardock town, two boys—untrained, unready, and barely come of age—will be called upon by the mysterious Conclave of Shadows to confront a sinister plot that implicates even the highest-ranking nobles in the land. For a nightmare of treason, intrigue, and murder is brewing among an ancient Brotherhood of Death—a clan of merciless assassins whose name is spoken only in fearful whispers . . .
"We should expect this young woman to be more powerful than our average novice, possibly even more powerful than the average magician."
This year, like every other, the magicians of Imardin gather to purge the city of undesirables. Cloaked in the protection of their sorcery, they move with no fear of the vagrants and miscreants who despise them and their work—until one enraged girl, barely more than a child, hurls a stone at the hated invaders . . . and effortlessly penetrates their magical shield.
What the Magicians' Guild has long dreaded has finally come to pass. There is someone outside their ranks who possesses a raw power beyond imagining, an untrained mage who must be found and schooled before she destroys herself and her city with a force she cannot yet control.
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