Lieutenant Black, the young, driven leader of the Special Forces team JC2, has reluctantly brought the sexy and distracting empath, Calyx Starr, onto his team. To Black's dismay, he finds himself fending off not only Starr's relentless flirtations but also his growing curiosity about Black's past. While Black tries to keep things professional between them and protect his secrets, he and Starr go undercover to infiltrate a pornography ring that caters to deviant psypaths. It's an assignment that risks everything Black is fighting for. Contains strong scenes of sexual abuse.
Read all the books in the Juxtapose City:
1: Fearless Leader
2: In the Blink of an Eye
3: The Battle for Black
4: The Ultimate Team
5: My Lover, My Enemy
6: The Sound of Truth
7: Shattered Alliance
8: Power Exchange
9: Prodigal Son
10: The Mind Spy
1700s Egypt is a melding pot for magic-wielders of all kinds. Vampires hold court, staying one step ahead of the priests and priestesses who want them dead. Shifters keep to themselves while gypsy caravans roam the Nile from north to south and back again telling fortunes, casting Tarot cards, and stealing from the gadjos.
Tairin Jabari was born in a caravan and has always believed she's Romani. Why wouldn't she? Her mother and father never suggested otherwise. The Rom have harsh rules. When Tairin's first shift catches her unaware at thirteen, her father disappears, and the elders move with deadly speed to punish her mother for mating outside the blood.
Hurt, lost, confused, and fearing for her life, Tairin runs away, leaving her mother's smoking funeral pyre behind. Desperately unprepared for life outside her protected caravan, she and her wolf face hard choices.
An age in the past, the world's two greatest Mages fought a bloody war to a draw that slew them both.
In the time since, the Kingdom of Vishni has known quiet, and the Swarm beyond the mountains has grown in strength and numbers. Now, with the Time of Prophecy at hand, dark forces move to fulfil ancient visions.
Two men, born to poverty but bearing the blood of those ancient Mages, will rise to decide the fate of both Swarm and Kingdom as the fires of this ancient conflict rise anew.
Every Marine has a story about someone he couldn’t save, a face that would haunt him forever. When Command Sergeant Hal Tarra, one of Decker’s oldest friends, vanishes on the Commonwealth frontier shortly after taking early retirement from the Corps, Zack knows what memories are driving the former Pathfinder, because he sees the same face in his worst nightmares. Naval intelligence isn’t interested in resurrecting ancient history, especially the tale of a failed rescue after it had been consigned to the memory hole. So Decker does the only thing he can, out of friendship and loyalty, and the hope that he might finally redeem the one they’d thought lost long ago: he orders himself on an unsanctioned mission, beyond Fleet support, risking everything for a friend. His intelligence colleagues never could understand the Marine promise, “No One Left Behind” but as he keeps reminding them, he's still one of the Few…
Here’s a roadmap to Edge of Night. Welcome to an eclectic collection of nine short stories.
You’ve done time at the edge of night. Nail-biting, stomach-churning time filled with hissing snarls, menacing growls, the whoosh of unnatural wings, and the flash of hellfire. Time that lasts forever, but is over within seconds because time becomes unpredictable in places like that. You don’t want to stay, but it’s too fascinating—in a grisly, macabre, toe-curling kind of way—to turn your back on. You recognize it, though. The place just at the threshold of darkness where it’s not quite safe anymore. Evil broke its bounds at the edge of night, or maybe it always ran free and we’ve been deluding ourselves all along.
Join me for nine supernatural tales. Monsters, demons, gods—fallen and otherwise—ghosts, aliens. A touch of science fiction. More than a splash of romance. From magical lands to a chilling glance into the past, Edge of Night has something to tempt everyone. Everyone who craves danger, that is. It takes guts to read the stuff woven into nightmares.
It’s a tough job, but you’re up to it.
Welcome to my world. A world where magic holds court and the dude next door just might be a demon. Or a shifter. Or an alien.
Missing magicals, murder, and mayhem.
Magicals are disappearing all over Hellfire Shire, and no one has a clue what’s happening to them. For once, Nessa actually wants to get involved in a case – but she’s assigned to a boring murder investigation instead. That’s not going to stop her from looking for a certain missing vampire, though...
As she struggles to gain control of her increasingly powerful magic, Nessa's temper is even less predictable than normal – and that’s not good for anyone. If only she had someone to help her. Trouble is, she’s still not entirely sure what’s going on between her and Henry, and she’s not entirely ready to find out.
If Nessa doesn’t figure things out soon, she might go insane.
Vampires, ghosts and witches – oh my! Another laugh-out-loud instalment of the Damned Girl series, perfect for anyone who loves a dash of humor with their paranormal mysteries.
Grab a cup of coffee and settle in to solve a murder with your favourite witch detective. Download your copy today!
It’s Rachel Morgan’s ultimate adventure . . . and anything can happen in this final book in the New York Times bestselling Hollows series.
Rachel Morgan has come a long way from her early days as an inexperienced bounty hunter. She’s faced vampires and werewolves, banshees, witches, and soul-eating demons. She’s crossed worlds, channeled gods, and accepted her place as a day-walking demon. She’s lost friends and lovers and family, and an old enemy has unexpectedly become something much more.
But power demands responsibility, and world-changers must always pay a price. Rachel has known that this day would come—and now it is here.
To save Ivy’s soul and the rest of the living vampires, to keep the demonic ever after and our own world from destruction, Rachel Morgan will risk everything. . . .
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