The #1 bestselling Laugh-Out-Loud Jokes for Kids series heads back to school with a collection of jokes that will have the whole class in stitches! A great activity book for kids 5 to 10, including anyone looking for a boredom buster when home from school.
A new class clown is in town: Rob Elliott’s #1 bestselling Laugh-Out-Loud Jokes for Kids series is back with a set of jokes to last the whole school year.
With riotous jokes for every occasion—from chortling in the hallways to cackling on the bus—these instant classics full of fresh, clean humor will keep the whole school quaking with laughter!
Q: How do bees get to class? A: They take the school buzz!
If you're looking for funny books for kids, what could be better than one of Rob Elliott’s most beloved joke books? These must-have knee-slappers will have the entire family in stitches, with knock-knock jokes, puns, and riddles for every occasion. Perfect for young comedians, class clowns, and jokesters of all ages!
Rob Elliott is a trusted resource for funny jokes that are hugely popular with elementary aged kids. As Brightly noted in a recommendation, his books have "knock-knock jokes, old classics, and even a few that you probably haven’t heard yet, which is a kindness for parents everywhere."
The year is 1838 and Ellie's grandmother has arrived all the way from England. Ellie is horrified to discover that the forbidding old woman intends to take her back to Britain to be raised properly. Ellie is determined that she will not go, but what can a nine-year-old girl do in the face of an adult with her mind made up?
Anna Kadabra is a mathmagical detective. When a mysterious, number-themed robbery takes place, she decides to take the case! Join Anna and her sphinx-kitten Cleo, in this action-packed adventure story-which will put your number skills to the test.As she hunts for clues, Anna will have to look out for the Division Dragon's tricks and traps. Help her to crack number codes, navigate maths maps, and solve perplexing pattern puzzles!Thanks to this enchanting book, you'll soon be a wizard at maths, just like Anna!
The epic third novel in the #1 New York Times bestselling Court of Thorns and Roses series by Sarah J. Maas.
Feyre has returned to the Spring Court, determined to gather information on Tamlin's actions and learn what she can about the invading king threatening to bring her land to its knees. But to do so she must play a deadly game of deceit. One slip could bring doom not only for Feyre, but for everything-and everyone-she holds dear.
As war bears down upon them all, Feyre endeavors to take her place amongst the High Fae of the land, balancing her struggle to master her powers-both magical and political-and her love for her court and family. Amidst these struggles, Feyre and Rhysand must decide whom to trust amongst the cunning and lethal High Lords, and hunt for allies in unexpected places.
In this thrilling third book in the #1 New York Times bestselling series from Sarah J. Maas, the fate of Feyre's world is at stake as armies grapple for power over the one thing that could destroy it.
A spooky comedy from Chris Powling with hilarious illustrations by Loretta Schauer. Perfect for fans of Amelia Fang and Knitbone Pepper.
A ghost has been haunting Ben's grandpa's house with cobweb trails and the TAP-TAP-TAP of its heartbeat. So when the clock strikes twelve, Ben's brother dares him to go on a hunt for the ghost in the church graveyard. Will he be brave enough?
This quirky story from Chris Powling has engaging black-and-white illustrations by Loretta Schauer and is perfect for children who are developing as readers.
The Bloomsbury Readers series is packed with brilliant books to get children reading independently in Key Stage 2, with book-banded stories by award-winning authors like double Carnegie Medal winner Geraldine McCaughrean and Waterstones Prize winner Patrice Lawrence covering a wide range of genres and topics. With charming illustrations and online guided reading notes written by the Centre for Literacy in Primary Education (CLPE), this series is ideal for reading both in the classroom and at home. For more information visit www.bloomsburyguidedreading.com.
Book Band: Brown
Ideal for ages 7+
Celaena has survived deadly contests and shattering heartbreak-but at an unspeakable cost. Now, she must travel to a new land to confront her darkest truth . . . a truth about her heritage that could change her life-and her future-forever. Meanwhile, brutal and monstrous forces are gathering on the horizon, intent on enslaving her world. Will Celaena find the strength to not only fight her inner demons, but to take on the evil that is about to be unleashed?
The bestselling series that has captured readers all over the world reaches new heights in this sequel to the New York Times best-selling Crown of Midnight. Packed with heart-pounding action, fierce new characters, and swoon-worthy romance, this third book will enthrall readers from start to finish.
Five books in one! With nonstop action, huge plot twists, and tons of humor, this series will quickly have your 7- to 12-year-old video game fan begging for just one more chapter.Getting sucked into a video game is not as much fun as you'd think. Sure, there are jetpacks, hover tanks, and infinite lives, but what happens when the game starts to turn on you? In this best-selling series, 12-year-old Jesse Rigsby finds out just how dangerous video games-and the people making those games - can be.Book One: Trapped in a Video GameJesse hates video games - and for good reason. You see, a video game character is trying to kill him. After getting sucked into the new game Full Blast with his best friend, Eric, Jesse quickly discovers that he's being followed by a mysterious figure. If he doesn't figure out what's going on fast, he'll be trapped for good!Book Two: The Invisible InvasionJesse's rescue mission has led him into the world of Go Wild, a Pokemon Go-style mobile game full of hidden danger and invisible monsters. Can Jesse stay alive long enough to sneak into the shady video game company and uncover what they're hiding?Book Three: Robots RevoltThe robot villains from Super Bot World 3 have been released into the real world, and it's up to Jesse to get them back. This is Jesse's most dangerous mission yet, because this time, the video game is real. And in the real world, there are no extra lives.Book Four: Return to Doom IslandIn this retro adventure, Jesse will need to outsmart a superintelligent android, outlast a tireless drone, and outswim an eight-bit shark. If he can somehow pull all that off, Jesse will discover that he hasn't even gotten to the scary part yet.Book Five: The Final BossJesse and Eric have 10 minutes to save the world. In those 10 minutes, they're supposed to dive into a massive video game universe, track down an all-powerful madman, and stop his evil plan before it's too late. Sound impossible? It's super impossible. The clock is ticking.
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