In Nancy Springer’s enthralling fourth volume of the Book of Isle, two young princes set out to destroy their own father and the pervasive evil that poisons the kingdom An epic saga set in an ageless island stronghold of magic and mystery, Nancy Springer’s Book of Isle series is considered by many to be among the most accomplished offerings in all of fantasy literature, as lyrical and inventive as the classic works of J. R. R. Tolkien. In this unforgettable novel, a violent rift in a royal house threatens to tear an entire kingdom asunder. The next in line to rule the troubled realm of Melior, Prince Tirell gave his heart to the gentle and beautiful peasant girl Mylitta. But she died at the cruel whim of Tirell’s father, the king, who insists on a more politically expedient match for his rebellious son. Since the murder of his love, Tirell’s heart has hardened, and now, with the aid of his younger brother, Frain, the healer, he seeks an army that will help him defeat the evil, unrepentant monarch. All hope for victory in the war to come awaits the brothers somewhere deep in the mysteries of the Vale, where a beautiful goddess also dwells. But a sinister presence is spreading its malevolence throughout the land—and Melior can never again be truly whole until the kingdom is rid of the terrible scourge of the Black Beast.
The Roman Empire rules the civilised world with an iron fist, seemingly all-powerful and limitless. And yet, the power of Rome is secured not by its mighty legions, but by small bands of warriors and agents fighting a secret war. Tasked by the Emperor to explore ancient temples, forgotten labyrinths and beast-haunted caverns, they seek out artefacts hidden by the gods themselves, hunt creatures of myth and face enemies that would use dark magic against the empire.
Broken Legions is a set of fantasy skirmish rules for a war unknown to history, fought in the shadows of the Roman Empire. Various factions recruit small warbands to fight in tight, scenario-driven battles that could secure the mystical power to defend – or crush – Rome. A points system allows factions to easily build a warband, and mercenaries and free agents may also be hired to bolster a force. Heroes and leaders may possess a range of skills, traits and magical abilities, but a henchman's blade can be just as sharp, and a campaign can see even the lowliest henchman become a hero of renown.
A shape-shifter and an errant soul share an unbreakable bond and a curse, and must join together to fulfill an ancient magical prophecy in Nancy Springer’s final installment of the Book of Isle When Prince Dair was a small child and still in wolf form, he saw his future in the loom of Ylim, the weaving seeress as old as the world. It was prophesied that he, the changeling son of King Trevyn of Isle, would travel far from his home and his loved ones, carrying his magic to the mainland. For the first time, Dair saw the golden swan, and the face of the stranger to whom he was eternally linked, the wanderer called Frain. But this mysterious youth who can feel everything Dair feels—his emotions, his anxieties, his pain—bears an obligation to a lost love and a curse of dark enchantment. Still, the bond that unites Dair and Frain is stronger than iron, and in their mystical union rests the fate of a troubled land. Reviewers have compared the volumes in Nancy Springer’s enthralling Book of Isle series to the works of J. R. R. Tolkien and other masters of fantasy literature. The captivating saga concludes spectacularly with an unforgettable tale of duty, friendship, peril, fate, and love that adds a new richness and color to this remarkable island realm and its magical inhabitants.
A middle-aged housewife whose rebellious inner child runs away with her talent transforms herself into a fearless young gay man in this winner of the James Tiptree, Jr. Award Larque Harootunian is having a midlife crisis like no other—but then again, there is much about the frumpy, middle-aged housewife and mother that could never be considered ordinary. Larque’s lifelong ability to generate “dopplegangers,” for example—physical manifestations of her thoughts and emotions—has been a constant source of stress. And now she is being tormented by Skylark, a re-creation of her younger self, an angry inner child who is tormenting Larque about abandoning her youthful ambitions while running away with her artistic abilities, thereby depriving the older Larque of a livelihood as a painter of kitsch. But perhaps this is Larque’s opportunity to explore her options. Acquiescing to Sky’s demands that she change herself, Larque tries on a series of different personas—to the consternation of her mother, husband, and teenage sons—and finds her way to Popular Street. There, among the devil-may-care misfits, Larque can be Lark, a handsome young gay man, and quite possibly discover what her life is really about. In her critically acclaimed contemporary fantasy, multiple award–winning author Nancy Springer breaks through boundaries while provocatively comingling the real and the surreal. Larque on the Wing is a marvel—a moving, funny, surprising, and transcendent tale of one woman’s strange quest to come to terms with who she truly is.
Losing Lucian McKenzie, the Prince of her heart and discovering her true identity has made Elena Watkins' life almost unbearable. However, new trials will test the 17 year-old's strength and push her to limits she didn’t think were possible.
Only a mysterious offer from Blake Leaf, the Rubicon and a dragon predestined for evil, reveals there may be a light at the end of Elena’s dark tunnel.
With the life she thought she knew crashing down around her, Elena will have to face a monumental decision about the fate of Paegeia. She can either make peace with Blake’s demands or try once again to unravel the Queen’s secrets that lie deep within her dragon, Tanya La Frey’s, heart.
The third heart pounding novel in The Dragonian Series by Adrienne Woods
Two outcasts are bound together by more than loyalty in the third Dragonback adventure from the #1 New York Times–bestselling author of Star Wars: Thrawn. Fugitive Jack Morgan and dragonlike alien Draycos have become literally inseparable. After Jack rescued him from a crash, the K’da warrior, who must have a host to survive, took residence on his back as a biomorphic tattoo, in return protecting the boy from harm. While Jack tries to clear his own name of a crime he didn’t commit, he also helps Draycos uncover a conspiracy to destroy his race. After narrowly escaping service with a band of mercs, Jack and Draycos know that whoever wants the K’da dead was involved with a Brummga alien—brutish beings known to be tough as nails . . . and dumb as rocks. To get more information, Jack’s “sold” into slavery on a rich Brummga estate, where he has to find out all he can from the computer system while under the cruel watch of a vicious slave master who has no problem killing the help. It’s not going to be easy. But, as always, Draycos has his back . . .
Every Marine has a story about someone he couldn’t save, a face that would haunt him forever. When Command Sergeant Hal Tarra, one of Decker’s oldest friends, vanishes on the Commonwealth frontier shortly after taking early retirement from the Corps, Zack knows what memories are driving the former Pathfinder, because he sees the same face in his worst nightmares. Naval intelligence isn’t interested in resurrecting ancient history, especially the tale of a failed rescue after it had been consigned to the memory hole. So Decker does the only thing he can, out of friendship and loyalty, and the hope that he might finally redeem the one they’d thought lost long ago: he orders himself on an unsanctioned mission, beyond Fleet support, risking everything for a friend. His intelligence colleagues never could understand the Marine promise, “No One Left Behind” but as he keeps reminding them, he's still one of the Few…
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