No one told Master Asinine that disco is dead.
Master Asinine has a new scheme up his pants: take control of the Good Guys' space station by usurping its controlling software, the haunt control. His method of attack? The word-jumbling Scapegoat and the buffet-bingeing Multipurpose.
When Scapegoat and Multipurpose install Asinine's new Haunt-Control Control, it wreaks havoc: public-access lyrics to the tune of disco beats. Oh, and attempted murder. Now Good Guys Ace Spandex and Smithereens must find a way to shut it down.
To boot, the captive Schizophrenic escapes Good Guy lockup. All this while Legion needs to impress investors whose money will ensure that the Good Guys continue operation. Not easy when Schizophrenic takes him hostage.
How will the Good Guys deal with the enemy…when the enemy is their own home?
The Scarlet Plague is a post-apocalyptic fiction novel written by Jack London and originally published in London Magazine in 1912.
The story takes place in 2073, sixty years after an uncontrollable epidemic, the Red Death, has depopulated the planet. James Smith is one of the survivors of the era before the scarlet plague hit and is still left alive in the San Francisco area, and he travels with his grandsons Edwin, Hoo-Hoo, and Hare-Lip. His grandsons are young and live as primeval hunter-gatherers in a heavily depopulated world. Their intellect is limited, as are their language abilities. Edwin asks Smith, whom they call \"Granser\", to tell them of the disease alternately referred to as scarlet plague, scarlet death, or red death.
Two worlds, one nightmare…
Cait Weerd has no idea the undain are hunting her. She doesn’t know the vile creatures need her blood to survive. She doesn’t even know she’s a witch, descended from a long line of witches. Cait Weerd doesn’t know much, but all that’s about to change.
At Manchester Central Library, she’s caught in the crossfire between the witches and the undain, two worlds fighting for an old book. Cait takes the book and is told to run, hide the book or destroy it. The undain’s secrets are buried in its pages, and they want it almost as much as they want her.
The fate of two worlds is at stake. Cait has to decide what to do: run, fight, or hope it all goes away.
But then she learns who she really is, along with the terrible truth of what the undain have been doing in our world all this time…
With Darken Rahl defeated, Richard and Kahlan head back to the Mud People to be married. As they wait for their wedding day to approach, they discover three Sisters of Light are pursuing Richard, intending to take him back to the Old World to be trained as a Wizard. Additionally, unbeknownst to Richard and Kahlan, the veil has been torn and the Stone of Tears has entered the world. According to prophecy, the only person who has a chance at closing the veil is the one bonded to the blade, the one born true.
Two souls, one destiny.Their royal parents assassinated, two young siblings are separated and hidden to protect their future and the future of their kingdom. Only when their adoptive families are murdered do they discover the truth of their heritage. Now it is time to reclaim what is theirs.But to do that, they will need an army - and magic. With many interested in their royal roots, they must decide who can be trusted ... and who is trying to kill them.Throne of Deceit is the first book in the series Dragons of Isentol, a tale of dragons, magic, and a growing rebellion against tyranny.
Richard Rahl and Kahlan Amnell confront an apocalyptic nightmare in this irresistibly tense, utterly terrifying, near-thousand-page return to Terry Goodkind's 26-million-copy bestselling Sword of Truth world.
The insatiable hunger of the Golden Goddess...
The irresistible power of a Witch's Oath...
A fracture in the world of life...
An opening in the world of death...
Richard Rahl and Kahlan Amnell face the perfect storm.
The Children of D'Hara picks up immediately after the conclusion of the Sword of Truth series in one breathtakingly compelling, powerful, blockbuster novel.
Previously published in five parts: The Scribbly Man, Hateful Things, Wasteland, Witch's Oath, Into Darkness.
Amborlaine Greentinker's reality turns upside down, as the outside world forces itself into her life. She is unwittingly launched on a quest for the legendary dragon orbs. Laine must face decisions that will alter her destiny and the fate of the Realms of Xenkur.
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