Sombra #4 (Spanish Version)
Justin Jordan
Publisher: BOOM! Studios
Summary
Final issue! The battle between Rojas’s cartel and Conrad’s horrifying army ensues, with Danielle and Tolva stuck in the middle.
Publisher: BOOM! Studios
Final issue! The battle between Rojas’s cartel and Conrad’s horrifying army ensues, with Danielle and Tolva stuck in the middle.
The InvestiGators Audio Collection: Books 1 & 2 by John Patrick Green is a forthcoming title from Roaring Brook Press.Show book
What might a 'theory of everything' look like? Is science an ideology? Who were Adorno, Horkheimer or the Frankfurt School? The decades since the 1960s have seen an explosion in the production of critical theories. Deconstructionists, poststructuralists, postmodernists, second-wave feminists, new historicists, cultural materialists, postcolonialists, black critics and queer theorists, among a host of others, all vie for our attention. Stuart Sim and Borin Van Loon's incisive graphic guide provides a route through the tangled jungle of competing ideas and provides an essential historical context, situating these theories within tradition of critical analysis going back to the rise of Marxism. They present the essential methods and objectives of each theoretical school in an incisive and accessible manner, and pay special attention to recurrent themes and concerns that have preoccupied a century of critical theoretical activity.Show book
Anton Chekhov was a Russian playwright and short-story writer who is considered to be one of the greatest writers of all time. His career as a playwright produced four classics, and his best short stories are held in high esteem by writers and critics. Along with Henrik Ibsen and August Strindberg, Chekhov is often referred to as one of the three seminal figures in the birth of early modernism in the theatre. Chekhov was a physician by profession. "Medicine is my lawful wife", he once said, "and literature is my mistress." Chekhov renounced the theatre after the reception of The Seagull in 1896, but the play was revived to acclaim in 1898 by Konstantin Stanislavski's Moscow Art Theatre, which subsequently also produced Chekhov's Uncle Vanya and premiered his last two plays, Three Sisters and The Cherry Orchard. These four works present a challenge to the acting ensemble as well as to audiences because in place of conventional action Chekhov offers a "theatre of mood" and a "submerged life in the text". The plays that Chekhov wrote were not complex, but easy to follow, and created a somewhat haunting atmosphere for the audience. Chekhov at first wrote stories to earn money, but as his artistic ambition grew, he made formal innovations that influenced the evolution of the modern short story. He made no apologies for the difficulties this posed to readers, insisting that the role of an artist was to ask questions, not to answer them. Here is perhaps his finest collection. A true audiobook treasure!Show book
Some will rise, others will fall…Blaze of Glory, Book 3Jo Tanis is still recovering from her near-death experience in Las Vegas when she receives a mysterious postcard from Harris Limox, who claims to have a promising lead on the whereabouts of the Controller. Over her boyfriend/guardian Hunter’s objections, she sets off to a sleepy Oregon town to ferret out the truth.The Controller is more than just a disgruntled super. He’s a rogue Guardian who was presumed dead and is now armed with a slew of high-tech hardware that not only makes him physically superior to the supers—and therefore almost impossible to destroy—he’s got the ability to detonate the implants in the back of all supers’ necks.In Oregon, Jo meets a surviving Alpha super, Kit Masters, whose wild plan to capture the Controller could put an entire town of innocents at risk. But instead of successfully talking her former idol out of his disastrous bid to regain former glory, Jo finds herself betrayed and trapped in her worst nightmare.Fight her former teammates, or die.Show book
A 21,000 Word Story Packed with Fun and Adventure!With the help of his new Enderman friend, Marco is able to escape the fiery landscape of the Nether, and make his way back to his own world. Dropped off in a strange place, he now travels into the unknown to return to his village.Along the way, he runs into another village, but this one is far from peaceful. An Illager outpost has been built just outside its borders, and they aren’t there to play nice. Forced to make equipment and food for the Illagers, the villagers have no choice but to do as they are told, or else they will be taken to the dark tower.With no other choice but to help the poor villagers, Marco must find a way to take down an entire towerful of Illagers and rescue the villagers that have been taken. Will Marco become the hero of the village, or will he find himself trapped behind bars far away from home once again?Show book