Goosebumps meets The Last Kids on Earth as Kelly and the babysitters try to stop an evil plan to turn kids into monsters in the third action-packed book in this hilariously scary illustrated series.
“This shining gem in the campy monster drama genre is a step up from R.L. Stine’s Goosebumps.” —School Library Journal
It’s the end of the world as she knows it! Thirteen-year-old Kelly Ferguson’s secret life as a monster-hunting babysitter is taking a beastly turn. Now she has to go on a rescue mission to Monster Island—where monster royalty is turning kids into hairy mutant monsters!
To pull it off, she’ll have to face off against internet trolls, trash monsters, and her fear of screwing up—plus the biggest, baddest Boogey of all. With the fate of humanity on the line, can Kelly save the kids, the world, and her own social life before the big school dance?
A babysitter’s job is never done!
Years in the making, Sarah J. Maas's #1 New York Times bestselling Throne of Glass series draws to an epic, unforgettable conclusion. Aelin Galathynius's journey from slave to king's assassin to the queen of a once-great kingdom reaches its heart-rending finale as war erupts across her world. . .
Aelin has risked everything to save her people-but at a tremendous cost. Locked within an iron coffin by the Queen of the Fae, Aelin must draw upon her fiery will as she endures months of torture. Aware that yielding to Maeve will doom those she loves keeps her from breaking, though her resolve begins to unravel with each passing day…
With Aelin captured, Aedion and Lysandra remain the last line of defense to protect Terrasen from utter destruction. Yet they soon realize that the many allies they've gathered to battle Erawan's hordes might not be enough to save them. Scattered across the continent and racing against time, Chaol, Manon, and Dorian are forced to forge their own paths to meet their fates. Hanging in the balance is any hope of salvation-and a better world.
And across the sea, his companions unwavering beside him, Rowan hunts to find his captured wife and queen-before she is lost to him forever.
As the threads of fate weave together at last, all must fight, if they are to have a chance at a future. Some bonds will grow even deeper, while others will be severed forever in the explosive final chapter of the Throne of Glass series.
In this contemporary YA for fans of Becky Albertalli, one girl decides it's time to be really be herself--but will that cost her the best friend who once meant everything to her?
Ever since her mom died and her family moved to a new town four years ago, sixteen-year-old Vetty Lake has hidden her heart. She'd rather keep secrets than risk getting hurt--even if that means not telling anyone that she's pretty sure she's bisexual.
But this summer, everything could change. Vetty and her family are moving back to her old neighborhood, right across the street from her childhood best friend Pez. Next to Pez, she always felt free and fearless. Reconnecting with him could be the link she needs to get back to her old self.
Vetty quickly discovers Pez isn't exactly the boy she once knew. He has a new group of friends, a glamorous sort-of-girlfriend named March, and a laptop full of secrets. And things get even more complicated when she feels a sudden spark with March.
As Vetty navigates her relationship with Pez and her own shifting feelings, one question looms: Does becoming the girl she longs to be mean losing the friendship that once was everything to her?
Five books in one! With nonstop action, huge plot twists, and tons of humor, this series will quickly have your 7- to 12-year-old video game fan begging for just one more chapter.Getting sucked into a video game is not as much fun as you'd think. Sure, there are jetpacks, hover tanks, and infinite lives, but what happens when the game starts to turn on you? In this best-selling series, 12-year-old Jesse Rigsby finds out just how dangerous video games-and the people making those games - can be.Book One: Trapped in a Video GameJesse hates video games - and for good reason. You see, a video game character is trying to kill him. After getting sucked into the new game Full Blast with his best friend, Eric, Jesse quickly discovers that he's being followed by a mysterious figure. If he doesn't figure out what's going on fast, he'll be trapped for good!Book Two: The Invisible InvasionJesse's rescue mission has led him into the world of Go Wild, a Pokemon Go-style mobile game full of hidden danger and invisible monsters. Can Jesse stay alive long enough to sneak into the shady video game company and uncover what they're hiding?Book Three: Robots RevoltThe robot villains from Super Bot World 3 have been released into the real world, and it's up to Jesse to get them back. This is Jesse's most dangerous mission yet, because this time, the video game is real. And in the real world, there are no extra lives.Book Four: Return to Doom IslandIn this retro adventure, Jesse will need to outsmart a superintelligent android, outlast a tireless drone, and outswim an eight-bit shark. If he can somehow pull all that off, Jesse will discover that he hasn't even gotten to the scary part yet.Book Five: The Final BossJesse and Eric have 10 minutes to save the world. In those 10 minutes, they're supposed to dive into a massive video game universe, track down an all-powerful madman, and stop his evil plan before it's too late. Sound impossible? It's super impossible. The clock is ticking.
The year is 1838 and Ellie's grandmother has arrived all the way from England. Ellie is horrified to discover that the forbidding old woman intends to take her back to Britain to be raised properly. Ellie is determined that she will not go, but what can a nine-year-old girl do in the face of an adult with her mind made up?
Line and Scribble is a picture book that celebrates imagination and friendship through simple shapes.Line and Scribble do things differently. Line goes straight while Scribble wanders. Line walks a tightrope as Scribble bursts into fireworks. Line likes to draw with a ruler, and Scribble, well . . . doesn't.But no matter how different they may seem, Line and Scribble always have enough in common to be best friends.• A friendship story that embraces differences instead of competing• Emphasizes how imagination, creativity, and art can change how we see the world—and each other• Promotes visual literacy, recognition, and learning to make connectionsFrom constellations to roller coasters and breadsticks to bubbles, Line and Scribble shows how the two can come together to create beautiful, moving, and delightfully unexpected results.This sweet book brims with opportunities for young readers to engage with the building blocks of familiar shapes (lines, circles, squiggles), as well as spotting opposites and differences.• Harold and the Purple Crayon meets Press Here in this highly visual, effortlessly imaginative friendship story.• Resonates year-round as a go-to new gift for birthdays and holidays• Perfect for children ages 3 to 5 years old• Makes a great pick for parents and grandparents, as well as librarians and teachers.• You'll love this book if you love books like Mouse Paint by Ellen Stoll Walsh, I'm NOT just a Scribble . . . by Diane Alber, and Eraser by Anna Kang.
Medusa's Scream is a thrill-ride that hurtles a train through an out-of-service gold mine in the Fraser Valley. Chase can't believe his luck when he lands a summer job in the food truck outside the ride's entrance. But then he notices strange things happening at the old mine. Chase starts to piece things together, and soon his life is threatened by a villain even scarier than the snake-headed Medusa of myth.
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