This fast-paced, gritty space adventure introduces the unforgettable Skeen, a hard-edged heroine and intergalactic thief trapped in an unknown universe. Jo Clayton, creator of the popular Diadem Saga, introduces a delightfully unforgettable new character—a tough, sexy, futuristic tomb raider Lara Croft with issues—and sets her loose in a wild and woolly galaxy of dastardly villains, alien shape-shifters, and all manner of strange sentient life-forms. Skeen is a bandit and a rogue, a master thief wanted throughout myriad solar systems for plundering the rare antiquities of countless alien civilizations while always keeping one rocket ship–length ahead of the intergalactic law. A “rooner” with a dark past, she now finds herself penniless and abandoned on a miserable backwater planet, at the tail end of a string of very bad luck, with no option except to follow unreliable rumors to a supposed fortune in gems hidden among ancient ruins. What she finds instead is a gateway into another world—and a universe of trouble. Now, trapped in a strange new reality with no way out, Skeen must find the key to reopening the portal, and that will entail making contact with the mysterious aliens who created the interdimensional passageway. But the enigmatic Ykx vanished eons ago, and finding representatives of a highly advanced and possibly extinct extraterrestrial race is not going to be easy for the silver-tongued lone wolf outlaw. It doesn’t help that Skeen’s entourage keeps expanding by leaps and bounds with unwanted hangers-on whose interference could end up damning her to an eternity in nowhere. The first book in a thrilling trilogy featuring the inimitable Skeen, Skeen’s Leap cements Clayton’s well-deserved reputation as one of the premier purveyors of science fantasy, alongside Andre Norton, C. J. Cherryh, and Marion Zimmer Bradley. Wry, witty, and wondrously inventive, featuring a colorful cast of delightful and deliciously weird alien types, it is a space opera romp guaranteed to transport genre aficionados to new and wondrous worlds.
“Morgan Rice's imagination is limitless. In another series that promises to be as entertaining as the previous ones, A THRONE OF SISTERS presents us with the tale of two sisters (Sophia and Kate), orphans, fighting to survive in a cruel and demanding world of an orphanage. An instant success. I can hardly wait to put my hands on the second and third books!”
--Books and Movie Reviews (Roberto Mattos)
The new #1 Bestselling epic fantasy series by Morgan Rice!
In A CROWN FOR ASSASSINS (A Throne for Sisters—Book Seven), Sophia, Kate and Lucas finally get the chance to journey in search of their long-lost parents. Will they find them?
Are they alive?
And what message do they hold for them?
Their journey demands a price, though. Ashton is left without a ruler, and the Master of Crows still lies in wait, ready to strike. As the fate of the realm lies in the balance, help may come from the most unlikely place of all: Stonehome.
A CROWN FOR ASSASSINS (A Throne for Sisters—Book Seven) is book #7 in a dazzling new fantasy series rife with love, heartbreak, tragedy, action, adventure, magic, swords, sorcery, dragons, fate and heart-pounding suspense. A page turner, it is filled with characters that will make you fall in love, and a world you will never forget.
Book #8 in the series will be released soon.
“[A Throne for Sisters is a] powerful opener to a series [that] will produce a combination of feisty protagonists and challenging circumstances to thoroughly involve not just young adults, but adult fantasy fans who seek epic stories fueled by powerful friendships and adversaries.”
--Midwest Book Review (Diane Donovan)
***A mission that will claim more than one life and a betrayal that may tear the lovers apart for good...***
Kane has broken a vow and Atlas must find it in her to forgive what she thinks is unforgivable.
But love takes a backseat to the new horror that evil has summoned from the depths of hell. Some will survive, others will be lost to the darkness for good. How can the team go on after such blood and sadness? If the team fails, this could be the of humanity as we know it...
Welcome to the nightmare . . .
There is a world you don't know about, inhabited by supernatural creatures of darkness—vampires, werewolves, and all manner of savage, impossible beasts that live for terror and slaughter and blood. They are all around us but you cannot see them, for knowledge of their presence—so close and so hungry—would surely drive any ordinary human insane.
But for centuries a special breed of hunter has kept the monsters at bay, preventing them from breaking through the increasingly fragile barriers protecting our mortal realm.
These guardians are called skinners.
But beware . . . for there are very few of them left.
What is the value of one life in an interstellar war that has already claimed millions? And if that single life doesn't matter, are any others worth saving?
A distress signal draws Siobhan Dunmoore's Q-ship Iolanthe, a battlecruiser disguised as a bulk freighter, away from her devastatingly successful hunt through Shrehari occupied space and plunges Dunmoore into a dark, merciless universe of competing government organizations, undercover warfare, and organized crime on a galactic scale. Along the way, she crosses paths with an old foe and an uncertain ally as she and her crew race against time and determined opposition to rescue innocent civilians condemned merely because they were in the wrong place at the wrong moment. Powerful forces within the Commonwealth would call a handful of lives collateral damage in humanity's existential struggle against the Shrehari Empire. But Dunmoore won't accept that they aren't worth saving even if it puts her at cross-purposes with her new commanding officer and the Commonwealth's fearsome security bureau. After all, her oath to serve and defend has no limitations and no expiry date.
Shortly before the First World War, the German light cruiser Saarbrücken leaves the port of Wilhelmshaven to make its last big journey before being decommissioned. But near Portugal the old ship encounters a mysterious phenomenon, and the crew unexpectedly finds itself in the Mediterranean, 1500 years in the past, at a historical moment: It's the year 378, the beginning of the end of the Western Roman Empire, the start of Völkerwanderung…the crew of the Saarbrücken decides that to survive they must make friends of the Romans. They had been the Kaiser's men in the 20th century, and now, in the past, another emperor might need their services…
Rika is mech-meat, a cyborg killing machine, created by the Genevian military and cast aside when the war was lost.
Now she slings cargo on Dekar Station, falling deeper in debt as she struggles to make enough money to keep her cybernetic body functioning. The local gangs would love to have her join their ranks, and the takings would pay her bills, but the only thing Rika hates more than what she's become, is killing for others.
But morals don't buy repairs and she's at the point of utter desperation when her loan holder cashes in her debt and sells her to the highest bidder.
When Rika wakes, she's in a warehouse on a planet she's never heard of, and a trio of mercenaries are reassembling her body. Their mission is to kill the world's president, and her mods and abilities are just what they need to get the job done.
Whether she likes it or not, Rika is in the business of killing once more as she joins the ranks of the Marauders.
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