2408. Humanity has travelled to the stars through interstellar portals, but the rebels and criminals were left behind on a ruined Earth. Eighteen-year-old Blaze is one of the last seven hundred people scavenging a living in an increasingly lethal New York. Her mother died six years ago. Her brother turned traitor. She believes her father is Donnell, the leader of the uneasy alliance between the remnants of the Earth Resistance and the old criminal gangs. She's not sure what Donnell believes because he's barely spoken to her since her brother betrayed him.
Blaze has survived this long by being too unimportant to kill, but now the alliance is on the brink of starvation, and an old enemy is trying to seize power. When an aircraft carrying three privileged off-worlders crashes in New York, it adds more fuel to an already explosive situation, and Blaze is forced to step into the spotlight. Can the traitor's sister convince Donnell, the warring divisions, and the off-worlders to work together to leave the death trap of New York? Blaze thinks that failure will mean the death of everyone she knows, but then she discovers the off-worlders' secret. The stakes here are far higher than just seven hundred lives.
Scavenger Alliance is set in the same future timeline as the Earth Girl trilogy, but takes place several centuries earlier, and features an ancestor of the trilogy's main character, Jarra.
Now in one ebook volume: Blood and Magic, Flesh and Bone, Gods and Demons, and a bonus preview of Smoke and Ritual, the first Beautiful Dark Beasts book. Enter the paranormal Underworld with the Dhampir Gray as your guide . . . Blood and Magic (Book 1) With supernatural powers and an insatiable need for blood, her existence is cursed. After four hundred years, Gray, a reluctant Dhampir, still yearns for her humanity—and vengeance against those who stole it from her. To stop the Consilium from doing this to anyone else, she must wield a power she swore never to use—blood magic. Flesh and Bone (Book 2) With the dark power rising within her, she risks losing everything. When Gray’s partner Aldric mysteriously disappears, she seeks allies in the Hall of Secrets. During her search, she discovers a mysterious cult, an ancient curse, and a family secret that is darker than she could ever imagine . . . Gods and Demons (Book 3) Will Gray send the demons back to the Underworld or watch her world burn to the ground? Demons have escaped the Underworld and descended upon New Orleans. Gray tries to unite the covens as they gear up for the fight of their lives. But when one of her closest allies abandons her, Gray is forced to make a life altering choice that threatens everyone she loves . . . Series praise “Keeps you on the edge of your seat . . . action packed and full of emotional depth.”—Sydney Ashcroft, coauthor of Chasing Destiny “Rich world building and [a] unique interpretation of gothic literature.”—Samantha Huewagen, author of the Starless Series
Lost in the land of nightmares…
Cait Weerd has reached Angere in the company of Ran, Nox and the dead witch-girl she carries within her. Now all she has to do is cross the land of the undain without being captured, steal the Grimoire from the Witch King himself, and then, somehow, make it across the famously uncrossable river An.
Oh, and it would be quite nice if she could rescue Danny, too.
Meanwhile, in our world, Fer and her companions must find Johnny’s lost guitar and use it to reach the safety of Andar. But Genera and the undain are closing in, and not everyone will survive the battle.
Based on the hit TV show STARGATE ATLANTIS. Atlantis has returned to Earth. The team members have dispersed and are beginning new lives far from the dangers of the Pegasus galaxy. They think the adventure is over.They're wrong.With the help of General Jack O'Neill, Atlantis rises once more - and the former members of the expedition must decide whether to return with her to Pegasus or to remain safely on Earth in the new lives they enjoy...Picking up where the show's final season ended, STARGATE ATLANTIS: Homecoming is the first in the exciting new STARGATE ATLANTIS Legacy series. These all new adventures take the Atlantis team back to the Pegasus galaxy where a terrible new enemy has emerged, an enemy that threatens their lives, their friendships - and the future of Earth itself.
The war for Andar begins…
The mighty river An freezes from shore to shore, and the army of horrors from Angere marches across to devour peaceful and beautiful Andar. Cait, Hellen and the others head north, hoping to slow the invasion. At Islagray, Ashen battles to make sense of the reunited Shadow Grimoire, seeking a way to turn the undain’s necromancy against itself. Fighting dark magic with dark magic is a grim and dangerous road.
Meanwhile, in our world, Fer evades Genera and the undain as she undertakes a desperate mission to sever the supply of Spirit fuelling the armies of Angere.
Unlikely friends rise to the skies, and hidden enemies wait to betray Cait and Fer. With every defeat, Andar fades. And at Islagray, the heart of the land, the last free place, the Song can barely be heard over the rising tide of war.
The Enemy Within
When disaster strikes, the Atlantis team resort to desperate measures in their bid to save Doctor Rodney McKay from the clutches of Queen Death.
With the lives of McKay and Colonel Sheppard at stake, Teyla Emmagan must once again assume the role of Queen Steelflower as she attempts a dangerous subterfuge - a subterfuge made more complex by a tentative alliance with Guide, the Wraith once known as Todd. But in order to deceive Queen Death, Teyla must embrace her Wraith heritage more closely than she has ever done before. So closely that she may lose herself forever...
As the web of intrigue, deceit and betrayal grows ever more tangled, this thrilling installment of the Legacy series takes the team into the very heart of darkness.
"That is the core of it," Teyla said quietly. "You need us. And we need you. The peoples of the Milky Way will keep you from Earth. That is assured. But I am not of Earth, and there is a limit to what they will do here, a limit we have very nearly reached. The people of Earth will not send enough ships to defeat Queen Death, and we will die."
"Teyla," Sheppard began.
"Truth for truth, John," she said, her eyes on Guide's. "They have neither the power nor the will to conquer this galaxy. They will leave us to you, and you have already seen where that will end."
Guide took a long breath, perhaps the longest of his life, very long and very strange indeed, his eyes upon this one with the seeming of a young queen but who was not. She was kine. Or half kine, the product of a twisted experiment which had given an animal the semblance of a person, the mental voice of a woman. His answers should be clear, and yet they were not.
His true queen would speak thus, once and away.
His eyes slipped past her to Sheppard. "And when we are done, Sheppard? When we have defeated Queen Death together?"
Sheppard put his head to the side as he had done once, escaping Kolya's prison together. "All bets are off."
I always wished I had supernatural powers. Now I wish I didn’t.Sadie’s a dud, a failure–the only one in high school who doesn’t have any kind of supernatural powers. Her psychic bff, Jo, knows something about Sadie’s future, but just won’t tell. And what the heck is going on when one of her teachers starts looking at her while he’s going on about powerful lost keys, portals of madness, and destinies?Then it all starts.On her 18th birthday, Sadie starts to feel weird. And when werewolves, vampires, and demons all turn up to spoil her party, the weirdness really ramps up.Leaving her best friend, her family, and the only town she’s ever known, Sadie must find safety. But while the king of the werewolves can offer her somewhere to hide while she’s learning about her new powers, he can’t stop his psycho witch fiancée from finding new ways to try and kill her. Of course, the murderous tendencies of this psycho witch only get worse when she realises the Werewolf King is, um… attracted to Sadie.And all that’s before Sadie sets off to try and find one of the lost keys. Before she visits hell. Before she picks up a pet ogre.And before she realizes just how powerful she can become.But if it really is her destiny to collect one of the lost keys, will she be able control her newfound power and help save the world and all the people in it she loves? Or will she buckle under the pressure?She’s about to find out. A mansion surrounded by demons and full of vampires and witches intent on her destruction awaits. Oh, and that psycho-witch fiancée of the Werewolf King. What could possibly go wrong?
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