Imagine waking up one morning and not knowing anything. Recognition would be your only ability.
As you wake up, you realize that you are able to recognize. Then, you recognize that there is existence, and that you are a part of it, too. Only with such tiny steps, could you move ahead on the path of knowledge. Imagine what absurd situations it could cause, if you didn’t know what to do with anything, and you had to start learning everything from scratch. You wouldn't even know the names of the human body parts, nor their functions! You wouldn't know what to eat with, what to eat, even how to eat, at all! How long would it take for you to get from absolute zero to the same level you are currently at right now, when reading this book synopsis? Probably decades! But the protagonist of this story is not like you. He also woke up the above-mentioned way, but he has an ability which, in that particular case, you wouldn't have. The people that are using (and take advantage of) him, weren't prepared for this ability: He may start learning from scratch, but they don't know how fast he's able to learn. How long does it take for the protagonist to reach the intellectual level of a child from absolute zero? Or to reach the intellectual level of an adult, if he's able to learn a lot faster than any human being? What if he develops into something more than an ordinary man? Or more than any man? What will he become then? Will we still be able to control him? Should we, at all? Will he be our friend, or our enemy?
In Nancy Springer’s enthralling fourth volume of the Book of Isle, two young princes set out to destroy their own father and the pervasive evil that poisons the kingdom An epic saga set in an ageless island stronghold of magic and mystery, Nancy Springer’s Book of Isle series is considered by many to be among the most accomplished offerings in all of fantasy literature, as lyrical and inventive as the classic works of J. R. R. Tolkien. In this unforgettable novel, a violent rift in a royal house threatens to tear an entire kingdom asunder. The next in line to rule the troubled realm of Melior, Prince Tirell gave his heart to the gentle and beautiful peasant girl Mylitta. But she died at the cruel whim of Tirell’s father, the king, who insists on a more politically expedient match for his rebellious son. Since the murder of his love, Tirell’s heart has hardened, and now, with the aid of his younger brother, Frain, the healer, he seeks an army that will help him defeat the evil, unrepentant monarch. All hope for victory in the war to come awaits the brothers somewhere deep in the mysteries of the Vale, where a beautiful goddess also dwells. But a sinister presence is spreading its malevolence throughout the land—and Melior can never again be truly whole until the kingdom is rid of the terrible scourge of the Black Beast.
Breaking the world is a hard act to follow. A wild, supernatural ride.
The sea may have been a harsh mistress, but Viktor longs for the challenges of wind and weather, for the sound of waves crashing over his hull. Turned by a Master Vampire, he hates what he’s become, but there’s no escape. Not from Ushuaia that’s turned into a city of bones, or from the Vampire who rules him.
Ketha and eleven other Shifters traveled to Ushuaia to harness the power of an eclipse and were trapped there when the world turned upside down. Ten years later, they’re staying one step ahead of Vampires who blame them for the cataclysm.
With her luck running low, Ketha turns her badly depleted magic on the Vampire assigned to lock her away and gets sucked in by her own spell. Maybe magic can’t save the world, but love might be able to salvage what’s left.
“The adventure and danger levels crackle” (Booklist) in the second book of the Dragonback saga by the #1 New York Times–bestselling author of Star Wars: Thrawn. Even though he’s been on the run from the law for a while, young Jack Morgan never wanted a bodyguard. But that’s what he got when a desperate alien named Draycos bonded with him for survival. When all is well, Draycos looks like nothing more than a tattoo on Jack’s back. But when Jack’s threatened, the K’da warrior appears in his true, dragonlike form. Now, Jack’s indebted to his new symbiotic friend for saving his life, and feels obligated to help Draycos fulfill his vow to discover who’s behind the plot to eradicate his kind. All they know for sure is that whoever annihilated the fleet of K’da refugee ships used mercenaries to do their dirty work. To investigate, Jack signs up with a merc outfit known for using teenagers to fill their ranks. But life in the military is far more unpleasant than Jack bargained for—and it turns out he’s not the only new recruit who isn’t what they appear to be . . .
Wanted by their enemies for exposing the Black Sword cabal and faced with the difficult task of rebuilding the Special Operations Division while treason remains rampant, Major Zack Decker and Commander Hera Talyn are stuck in desk jobs. Until, that is, the Coalition and its minions decide to make things very personal. Forced back into the role of field operatives, they discover a plot to destabilize an entire sector and bring it under the iron-fisted control of a Commonwealth government eager to abandon democracy in favor of imperial dreams. Racing against time, and soulless foes, they have one chance to prevent a civil war and rescue someone more precious to Zack Decker than any other living thing in the entire universe: the daughter he hasn’t seen for twenty years. Not even the threat of disgrace and imminent death are enough to deter Decker because, as his foes will find out once again, he’s still one of the Few…
The Roman Empire rules the civilised world with an iron fist, seemingly all-powerful and limitless. And yet, the power of Rome is secured not by its mighty legions, but by small bands of warriors and agents fighting a secret war. Tasked by the Emperor to explore ancient temples, forgotten labyrinths and beast-haunted caverns, they seek out artefacts hidden by the gods themselves, hunt creatures of myth and face enemies that would use dark magic against the empire.
Broken Legions is a set of fantasy skirmish rules for a war unknown to history, fought in the shadows of the Roman Empire. Various factions recruit small warbands to fight in tight, scenario-driven battles that could secure the mystical power to defend – or crush – Rome. A points system allows factions to easily build a warband, and mercenaries and free agents may also be hired to bolster a force. Heroes and leaders may possess a range of skills, traits and magical abilities, but a henchman's blade can be just as sharp, and a campaign can see even the lowliest henchman become a hero of renown.
Every Marine has a story about someone he couldn’t save, a face that would haunt him forever. When Command Sergeant Hal Tarra, one of Decker’s oldest friends, vanishes on the Commonwealth frontier shortly after taking early retirement from the Corps, Zack knows what memories are driving the former Pathfinder, because he sees the same face in his worst nightmares. Naval intelligence isn’t interested in resurrecting ancient history, especially the tale of a failed rescue after it had been consigned to the memory hole. So Decker does the only thing he can, out of friendship and loyalty, and the hope that he might finally redeem the one they’d thought lost long ago: he orders himself on an unsanctioned mission, beyond Fleet support, risking everything for a friend. His intelligence colleagues never could understand the Marine promise, “No One Left Behind” but as he keeps reminding them, he's still one of the Few…
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