Don't put off till tomorrow the book you can read today!
Add this book to bookshelf
Grey
Write a new comment Default profile 50px
Grey
Read online the first chapters of this book!
All characters reduced
Posthumanism and the Graphic Novel in Latin America - cover

Posthumanism and the Graphic Novel in Latin America

Edward King, Joanna Page

Publisher: UCL Press

  • 0
  • 0
  • 0

Summary

Latin America is experiencing a boom in graphic novels that are highly innovative in their conceptual play and their reworking of the medium. Inventive artwork and sophisticated scripts have combined to satisfy the demand of a growing readership, both at home and abroad. Posthumanism and the Graphic Novel in Latin America, which is the first book-length study of the topic, argues that the graphic novel is emerging in Latin America as a uniquely powerful force to explore the nature of twenty-first century subjectivity. The authors place particular emphasis on the ways in which humans are bound to their non-human environment, and these ideas are productively drawn out in relation to posthuman thought and experience. The book draws together a range of recent graphic novels from Argentina, Brazil, Chile, Mexico and Uruguay, many of which experiment with questions of transmediality, the representation of urban space, modes of perception and cognition, and a new form of ethics for a posthuman world.
 
Praise for Posthumanism and the Graphic Novel in Latin America
 
 
'...well-referenced and… well considered - the analyses it
brings are overall well-executed and insightful...'
Image and Narrative 
'this monograph sprawls in its scope and shines in its accomplishments.'Tapuya: Latin American Science, Technology and Society

Other books that might interest you

  • Frankenstein - cover

    Frankenstein

    Mary Shelley

    • 0
    • 0
    • 0
    Dr. Victor Frankenstein dreamt of achieving great things through science – even create life.  But it all went horribly wrong and he turned away from the monster he had created.  Now his creation is filled with hatred and roaming the countryside.  The horrific tale is captured in this striking graphic novel adaptation of Mary Shelley's frightening novel. A creator biography and glossary help reluctant readers take the first step on the road to classic literature.
    Show book
  • Playboy: 50 Years of Cartoons - cover

    Playboy: 50 Years of Cartoons

    Hugh Hefner

    • 1
    • 1
    • 0
    For over 50 years, Playboy magazine has showcased the world's best and brightest cartoonists. Their spectacular stable of artists includes luminaries such as Buck Brown, Jack Cole, Eldon Dedini, Jules Feiffer, Shel Silverstein, Doug Sneyd, Gahan Wilson, and hundreds of others. Hip subversives and sly revolutionaries all, Playboy's artists have continually proffered a sophisticated brand of humor sorely missing in other men's magazines. Now, Playboy celebrates its golden anniversary with this glorious collection of the finest and funniest cartoons. Handpicked by Hugh M. Hefner himself, the pages are filled with the distillation of the entire cartoon archive, offering insightful commentary on topics from the sexual revolution to relationships, money, and politics. More than 450 cartoons feature sweet young things, terrible tarts, winsome wives, suitors, and studs—a riotous chronicle of five decades of Playboy cartoons.
    Show book
  • Sugar Hero - cover

    Sugar Hero

    Michael Dahl

    • 0
    • 0
    • 0
    On Halo Nightly's eleventh birthday, her Aunt Pandora gives her a collection of jars filled with brightly colored candies. Soon she learns that the candies give her the incredible powers of nature. Halo uses the powers to combat Doozie Hiss, a rival student with superpowered hair.
    Show book
  • Introducing Barthes - A Graphic Guide - cover

    Introducing Barthes - A Graphic...

    Philip Thody

    • 0
    • 1
    • 0
    INTRODUCING guide to the cult author, semiologist and analyzer of advertising, Roland Barthes. Roland Barthes is best known as a semiologist, a student of the science of signs. This sees human beings primarily as communicating animals, and looks at the way they use language, clothes, gestures, hair styles, visual images, shapes and colour to convey to one another their tastes, their emotions, their ideal self-image and the values of their society. Introducing Barthes brilliantly elucidates Barthes' application of these ideas to literature, popular culture, clothes and fashion, and explains why his thinking in this area made him a key figure in the structuralist movement of the 1960s. It goes on to describe how his later insistence on pleasure, the delights of sexual non-conformity, and the freedom of the reader to interpret literary texts in the light of ideologies such as existentialism, Marxism and Freudianism, as well as structuralism itself, continues to make him one of the most dynamic and challenging of modern writers. This is the perfect companion volume to Introducing Semiotics.
    Show book
  • Lowriders to the Center of the Earth - cover

    Lowriders to the Center of the...

    Cathy Camper

    • 0
    • 0
    • 0
    The lovable trio from the acclaimed Lowriders in Space are back! Lupe Impala, Elirio Malaria, and El Chavo Octopus are living their dream at last. They're the proud owners of their very own garage. But when their beloved cat Genie goes missing, they need to do everything they can to find him. Little do they know the trail will lead them to the realm of Mictlantecuhtli, the Aztec god of the Underworld, who is keeping Genie prisoner! With cool Spanish phrases on every page, a glossary of terms, and an action-packed plot that sneaks in science as well as Aztec lore, Lowriders to the Center of the Earth is a linguistic and visual delight. ¡Que suave!
    Show book
  • Phoebe and Her Unicorn in the Magic Storm (Phoebe and Her Unicorn Series Book 6) - cover

    Phoebe and Her Unicorn in the...

    Dana Simpson

    • 0
    • 0
    • 0
    Phoebe and Marigold decide to investigate a powerful storm that is wreaking havoc with the electricity in their town. The adults think it’s just winter weather, but Phoebe and Marigold soon discover that all is not what it seems to be, and that the storm may have a magical cause. To solve the case, they team up with Max, who is desperate for the electricity to return so he can play video games, and frenemy Dakota, who is aided by her goblin minions. Together, they must get to the bottom of the mystery and save the town from the magic storm.
    Show book