Today could be the day that you start a whole year of unlimited reading!
Add this book to bookshelf
Grey
Write a new comment Default profile 50px
Grey
Read online the first chapters of this book!
All characters reduced
The Emperor's Men 3: Passage - cover

The Emperor's Men 3: Passage

Dirk van den Boom

Publisher: Atlantis Verlag

  • 0
  • 1
  • 0

Summary

The victory over the Goths has only brought temporary peace to the Roman Empire. Unrest and intrigues threaten to jeopardize the achievements made. The time travelers from the Saarbrücken not only help to reform Empire but also have to take first steps against the threat posed by the Huns. An expedition is sent to Africa to spread new ideas in the Empire and begin the search for profitable commodities. But the opponents of the new order are not asleep and begin their preparations to restore the old ways - and this with the help of a man who was believed to be dead.

Other books that might interest you

  • The Magicians' Guild - The Black Magician Trilogy - cover

    The Magicians' Guild - The Black...

    Trudi Canavan

    • 1
    • 89
    • 0
    "We should expect this young woman to be more powerful than our average novice, possibly even more powerful than the average magician." 
    This year, like every other, the magicians of Imardin gather to purge the city of undesirables. Cloaked in the protection of their sorcery, they move with no fear of the vagrants and miscreants who despise them and their work—until one enraged girl, barely more than a child, hurls a stone at the hated invaders . . . and effortlessly penetrates their magical shield. 
    What the Magicians' Guild has long dreaded has finally come to pass. There is someone outside their ranks who possesses a raw power beyond imagining, an untrained mage who must be found and schooled before she destroys herself and her city with a force she cannot yet control.
    Show book
  • The Book of Bera - Sea Paths - cover

    The Book of Bera - Sea Paths

    Suzie Wilde

    • 0
    • 1
    • 0
    Born and raised in a stark, coastal village on the shore of the Ice-Rimmed Sea, Bera is the daughter of a Valla, the Vikings’ most powerful seers. But her mother died when she was young, leaving Bera alone with her gift, unable to control her feckless twin spirit or understand her visions of the future.When this inability leads to the death of her childhood friend at the hands of a rival clan, Bera vows revenge. And learning that her father has sold her into marriage with the murderous enemy’s chieftain, she is presented with an opportunity even sooner than she had hoped...As her powers grow stronger, her visions of looming disaster become more and more ominous until she is faced with the ultimate choice: will she exact vengeance? Or can she lead her people to safety before it’s too late?
    Show book
  • Daughter of Dragons - cover

    Daughter of Dragons

    Kathleen H. Nelson

    • 1
    • 9
    • 0
    Taziem is a magnificent dragon: sexy, powerful, intelligent.  Like other dragons, she hoards diamonds, but unlike other dragons, she covets knowledge as well. So when the local villagers offer her one of their younglings as a sacrifice, she decides to take it home with her and study it so she might learn all there is to know about humans. If the youngling satisfies her curiosity, she’ll set it free eventually. If it disappoints, she’ll feed it to her soon-to-be-born dragonets. 
     
    As it so happens, the youngling is fearless, clever, and dragon-smart.  She quickly exceeds Taziem’s wildest expectations and winds up bonding with the newborns. Lathwi, The Soft One, they call her, and accept her as a tanglemate.  As they live and grow and play together, Lathwi forgets that she was ever human. After a time though, Taqziem must banish Lathwi from her territory for her own safety.  
     
     Forced into the human world again, Lathwi begins a journey of re-discovery, stumbling onto a plot to revive dragonkind’s ancient nemesis. She withstands sorcerous attacks and an onslaught of demons, but without her mother’s help, she knows she cannot defeat the evil that threatens to consume the world. 
     
     The question is, can she return to Taziem’s mountain in time to prevent an apocalypse? 
    Show book
  • Dracula's America: Shadows of the West - A Wargame - cover

    Dracula's America: Shadows of...

    Jonathan Haythornthwaite

    • 1
    • 3
    • 0
    It is 1875, and Count Dracula is President of the United States of America. 
     
    In the wake of the Civil War, with the country struggling to regain its balance, Dracula seized power. The Count's thralls assassinated President Lincoln and his entire administration in a single night and, in the ensuing chaos, their master made his move. Dominating the Senate, he declared himself President-for-Life, and now rules the Union with fear and an iron fist. His vampiric progeny, the Coven of the Red Hand, infest every strata of society, and enforce Dracula's will with ruthless efficiency. 
     
    Drawn by the shadows gathering across the nation, secretive cults and evil creatures emerge from their lairs to thrive in the darkness of the new regime. Fleeing from the oppression and menace of the East, hordes of pioneers head to the West, hoping for a new life. 
     
    Dracula's greed, however, knows no bounds, and his reach is long… 
     
    Dracula's America: Shadows of the West is a skirmish game of gothic horror set in an alternate Old West. Secret wars rage across the country – from bustling boom-towns to the most remote wilderness – as cults and secret societies fight for power and survival. Players will throw their support behind one of these factions, and will lead a Posse in fast-paced, cinematic battles for dominance and survival.
    Show book
  • Nyarlathotep - cover

    Nyarlathotep

    Howard Phillips Lovecraft

    • 1
    • 2
    • 0
    What would you get if you mixed Edgar Allan Poe, Alfred Hitchcock and Stephen King? The answer might be something resembling Howard Phillips (H.P.) Lovecraft (1890-1937), an extremely influential poet and author who mixed science fiction, horror and fantasy into a subgenre known as weird fiction. Perhaps none encapsulates weird fiction like his creation of the monster Cthulhu, which has been used by other writers to spawn a fictional universe and mythology centered around Cthulhu.
    Show book
  • Into a Dark Realm - Book Two of the Darkwar Saga - cover

    Into a Dark Realm - Book Two of...

    Raymond E. Feist

    • 0
    • 6
    • 0
    The Conclave of Shadows has smashed the Nighthawks' dread plot to destroy the Empire of Great Kesh through civil war, putting an end to the murderous brotherhood's reign of terror. But there is no time for the victors to celebrate, for the mad sorcerer, Leso Varen, has taken refuge with the Magicians of the Assembly on the world of Kelewan, and is lost among the most powerful men and women of that empire. And a devastating new threat looms on the horizon: hordes of the Dasati—the most vicious warriors in the known universe—are massing to overrun both Kelewan and Midkemia. 
    The great sorcerer Pug knows of no power that will vanquish the invaders. And he realizes he must now enter another realm of reality if his world is to survive—and make his way to the poisonous heart of the Dasati Empire to find the answers he needs to defeat the fearsome enemy. Joining him on his quest into the dark unknown will be the brave Magnus and Nakor . . . and a disturbing young stranger named Bek, whose terrifying bloodlust and uncanny strength attest to a host of sinister secrets waiting to be revealed. But the champions of Midkemia will need every ally they can muster if their mission is to succeed in the most terrible place they have ever ventured—as they and all Midkemians prepare for battle against the encroaching doom that would swallow their world.
    Show book