In Revenant, the third installment in the Dark Rituals series, Colina grows in power and ability—and faces danger like never before. After miraculously escaping the insane asylum, it becomes clear that Colina holds unprecedented power—she can force spirits into the afterlife and even raise the dead. But with those abilities come problems: just as they escape evil’s clutches, Colina and her friends are abducted by a dark mastermind with horrifying intentions. Now Colina is being forced to raise an undead army for a madman set on unleashing the demons of hell and reverting the world back to a state of chaos. In fact, he’s already started: death dealers are dying by the hundreds, blamed for the evil acts that Colina unknowingly committed. And the demon she raised so long ago is fighting on his side. Torn between the romantic attentions of Luke and Dean and unable to trust her own deathly abilities, Colina has nowhere to turn. Will the darkness finally consume her soul? Catrina Burgess’ Dark Rituals series originally appeared on Wattpad with over three million reads. Revenant is the third book of four. The first in the series, Awakening, was named Wattpad’s Best Suspense Story of 2014.
The first book in a funny, heartfelt, and irresistible young middle grade series starring an unforgettable young boy on the autism spectrum, from acclaimed author Elana K. Arnold and with illustrations by Charles Santoso.
For Bixby Alexander Tam (nicknamed Bat), life tends to be full of surprises—some of them good, some not so good. Today, though, is a good-surprise day. Bat’s mom, a veterinarian, has brought home a baby skunk, which she needs to take care of until she can hand him over to a wild-animal shelter.
But the minute Bat meets the kit, he knows they belong together. And he’s got one month to show his mom that a baby skunk might just make a pretty terrific pet.
"This sweet and thoughtful novel chronicles Bat’s experiences and challenges at school with friends and teachers and at home with his sister and divorced parents. Approachable for younger or reluctant readers while still delivering a powerful and thoughtful story" (from the review by Brightly.com, which named A Boy Called Bat a best book of 2017).
When Sister Bear makes a new friend, she finds it can cause tension with her old ones. She learns to branch out and make new friends while reconnecting with and more fully appreciating those she already has.
After Full Blast, Jesse Rigsby and his friend Eric has sworn off video games. But when Jesse is offered the chance to save his friend Mark, of course he says, "Yes." Problem is, Jesse is invisible now, sucked into the world of Go Wild—a Pokémon Go–style mobile game. To reach Mark, Jesse's going to have to shake the Bigfoot chasing him through the school library, survive the velociraptor in the bathroom, and battle the ginormous flame-throwing bat in the cafeteria. Can Jesse stay alive long enough to solve the mystery of what happened to Mark?
Emma Vaile is the most powerful ghostkeeper in centuries. Which is great
when she's battling the wraith-master Neos, but terrible when she's
flirting with fellow ghostkeeper (and soul mate) Bennett. When
ghostkeepers fall in love, the weaker one loses all power, and that's
not something Bennett can handle. Heartbroken and alone, Emma tries to
lose herself in school with fellow ghostkeeper, Natalie. When a new team
of ghostkeepers arrive-one a snarky teen
boy, the other a British
scholar-Emma finds solace in training for the battle against Neos. But
as the team grows stronger, they are threatened by an unknown force. One
they thought was good.
As chilling and page-turning as Deception,
this sequel will grab readers and hold them to the last page. No one is
safe from suspicion as Emma closes in on the traitor.
The robots are here and they're not happy, at all. After accidentally releasing the robot villains from Super Bot World 3 into the real world, Jesse Rigsby's got to figure out a way to make everything right before anyone gets hurt. He'd usually rely on his friend Eric to help him with this sort of thing, but he's gone missing. To find Eric, Jesse will have to survive rickety mine carts, sewer piranhas, mysterious men in suits, and a 100-foot-tall robot named Goliatron. This is Jesse's most dangerous adventure yet because this time the video game is real. And in the real world, there are no extra lives.
Alistair Gregory, the man who figured out how to put people into video games, is not what he seems. Jesse Rigsby is sure of that. Jesse’s sure of something else, too—he’s being watched. To unravel the mystery, Jesse’s going to have to transform himself into a superspy with serious retro-gaming skills. Can he pull it off before the bad guys catch on?
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