In a future world of rampant inequality, a martial-arts video star finds himself in a real fight for survival, in this novel by the author of Schismatrix. Founded centuries ago by the enigmatic genius Moses Moses, the planet Reverie can either be heaven or hell, depending on whether you live on or above it. The superrich orbit the world in luxury abodes, keeping their sometimes-lethal ennui at bay by watching homemade sex and violence videos created by the peons dwelling on the coral continents miles beneath them. The most popular entertainer of all is the Artificial Kid, an unbeatable combat artist whose bloody, self-produced martial arts videos have made him beloved both above and below. But the Kid is about to stumble onto something no one was ever meant to discover—a mind-boggling conspiracy of science and antiquity that forces him to run for his life into the strange and dangerous wilderness known as the Mass. And when Moses Moses returns to Reverie after seven hundred years of cryogenic sleep, things are about to get much worse. Written long before the era of YouTube, Ultimate Fighting, and reality TV, Bruce Sterling’s prescient, thoughtful, and wildly satiric novel previews the nascent cyberpunk sensibilities of the acclaimed author’s later works.
What to do when the life you left behind won't leave you alone.
Life in Common with Bastien is every bit as blissful as Rosie hoped. With her family close, and the drama of Avalon far away, Rosie focuses on being the best aunt to Lane's new baby. She tries to hide her vampire nature as best she can from public view, hoping to avoid any reminders of her time in Avalon.
When Link shows up on her doorstep with an unexpected guest, Rosie realizes that just because she doesn't need Avalon, doesn't mean that Avalon doesn't need her.
"Common Girl" is book eight of a 14-part fantasy romance series.
Containing all three books in the Foxblood trilogy.
A Brush with the Moon
One incident can change your life. For Sophie, it was the day the fox attacked her.
All Sophie ever wanted was a way out. Only a few weeks ago, she was a quiet art student with an overbearing mother and no higher dream than starting university and reuniting with her BFF, but destiny intervenes in the form of a fox bite.
If being attacked by a rabid animal isn’t freaky enough, her new town has secrets. People are dying, and Sophie feels she is being watched. Then there’s the arrogant and annoyingly sexy Sebastian with his plummy accent and come-to-bed eyes creeping her out. She should stay well away, but then he does live in the spooky manor house, and curiosity is her middle name.
Rise of the Hellion
Something’s stalking Sophie—and it’s not just her boyfriend’s cute cousin!
Pulled from a life of obscurity and chosen to take over from a dying goddess, Sophie is thrown into a world where the supernatural is normal and the humans are oblivious.
Without meaning to, Sophie is making enemies, and as corpses mount, she fears for the people she cares for, but when someone she loves is accused of the killings, Sophie is convinced it can’t be true and sets out to prove their innocence.
Fall from Grace
Girl or goddess? Sophie has a decision to make.
With the supernatural world in a state of unrest and her feelings for Connor intensifying, Sophie’s life is out of control, and she needs to get it back on track. But no matter how hard she tries, her desire to do what is right is faltering.
Life is complicated.
Is the chance of happiness really worth destroying her future?
One thing is certain. To fulfil her destiny, she must leave behind everything she loves.
This book was written, produced, and edited in the UK, where some spelling, grammar, and word usage will vary from US English.
Piper thought her father’s disappearance was her biggest problem until she met Lambert and discovered her whole life had been a lie. But in the small town of Fosswell everyone lies, even the ones who are supposed to be dead.
When one particular empty coffin unearths a past heartache, Piper wants to help despite the fact that her magical interference could lead to trouble. Her training isn’t going as well as she hoped, and Lambert is a tough taskmaster. He’s also stubborn, annoying, undeniably cute, and itching to leave. So when another clue to her father’s whereabouts points to Lambert’s homeland, Piper is eager to discover if it could provide the answer to both their problems.
Dead Men Walking is book two in the Dragonblood trilogy, which can be read as a seperate story arc or as a follow on from the Foxblood trilogy.
You've seen her twist it.
You know the crazy.
But you haven't seen it all in one place before.
Catch up on the twisted tales you may have missed along the way from International Bestselling Horror, Romance and Satire Author-Shrink Erin Lee in this limited time collection of twisted realities. More than a dozen spins on the classics, including new bonus tales, spun so crazy you won't be able to find a happy ending.
Welcome to My Reality, featuring never-before released Smoldering Cinders and more, from the author who's not so sure that crazy was born in Wonderland after all…
Three tricky tangles with technology:
Upon A Midnight
A woman whose job at a bio-weapons lab is
to calculate the destructiveness of the world’s most deadly organisms is
overwhelmed by a personal calamity. And the results could be catastrophic.
(First published in In Poe’s Shadow, Dark Opus Press, 2011 and Tesseracts 16:
Parnassus Unbound, Hades Publications, Inc., 2012.)
A small tropical island claims to have
perfect democracy thanks to technology enabling every citizen to vote on every
issue of governance. When cynical reporter Jayne Connor investigates, the truth
is stranger than anything she could have imagined.
A top gaming competitor seems like the
perfect choice to pilot a virus-sized submersible through the bloodstream by
virtual reality. But can the human mind exist in two realities at one time?
(First published in Canadian Tales of the Fantastic, Red Tuque Books, 2011.)
for Scott Overton:
“A storyteller of boundless skill…a writer
“A gifted wordsmith.”
A human colony preparing to celebrate three hundred years on its new world is suddenly faced with an enemy that hearkens back to their early days on Hera.
The giant bots that saved the colony have been dormant for nearly two centuries. During a celebration that proves the engineers have kept them ready for battle, the party turns into a race to save lives and get to the bots.
The engineers have been responsible for the mechanical stability of the bots. They are not pilots. The pilots are in the city, two hundred kilometers away. There are six surviving bots and six engineering clans that care for them. It is up to the engineers to get the bots up and running so that they can get the right pilot for the right job. If they can get the bots moving.
Six women, six stories, and six very different AIs giving them attitude.
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