In a near-future new age of corporate control, hacker mercenaries, and electronic terrorism, a public relations executive on the rise finds herself caught in the violent epicenter of a data war Two decades into the twenty-first century, the world’s nations are becoming irrelevant. Corporations are the true global powers, with information the most valuable currency, while the smaller island nations have become sanctuaries for data pirates and terrorists. A globe-trotting PR executive for the large corporate economic democracy Rizome Industries Group, Laura Webster is present when a foreign representative is assassinated on Rizome soil during a conference for offshore data havens. Dispatched immediately on an international mission of diplomacy, Laura hopes she can make a difference in a volatile, unsteady world, but instead finds herself trapped on the front lines of rapidly escalating third-world hostilities and caught up in an inescapable net of conspiracy, terrorism, post-millennial voodoo, and electronic warfare. During the 1980s, science fiction luminary Bruce Sterling envisioned the future . . . and hit it almost dead-on. The author who, along with William Gibson, Neal Stephenson, and Rudy Rucker, helped create and define the cyberpunk subgenre imagines a world of tomorrow in Islands in the Net that bears a striking—and disturbing—resemblance to our present-day information-age reality. Nominated for the Hugo and Locus Awards and winner of the John W. Campbell Memorial Award, Sterling’s extraordinary novel is a gripping, eye-opening, and remarkably prescient science fiction classic.
A ruthless vampire warrior, Grave Van der Garde rules the mercenary Preux Chevaliers with an iron fist, determined to retain his hard-won position as one of the most powerful men in Hell and his reputation as the heartless King of Death. But beneath the cold façade beats the heart of a vampire torn between love and hate, ripped in two directions by a single ethereally beautiful female—his fated phantom mate.
Driven by her phantom instincts, Isla used a spell to make her solid in order to deceive the vampire who killed her sister’s demon mate and have revenge on him, condemning him with a single kiss to become a phantom too. But her plan took an unexpected turn when she fell in love with him, and with her new life, and the night she betrayed him shattered both of their hearts. Now, he lives to make her suffer through their connection, one that is fading with them as they begin to slip into the phantom world, and she must face the monster she created if she is to save herself and the vampire she still loves.
With a demon from Grave’s past determined to destroy him and everything he holds dear, and the clock ticking down to their inevitable doom, can he and Isla overcome their past and their pride to work together to secure the future they both desire deep in their hearts? Or will death finally catch up with the vampire king and his phantom mate?
Grab your copy today and step into a passionate, lush, and powerful paranormal romance series packed with dark elves, vampires, demons, fae, shifters and angels from New York Times and USA Today Best-Selling Paranormal Romance Author Felicity Heaton.
Paranormal Romance Books in the Eternal Mates Series
Book 1: Kissed by a Dark Prince
Book 2: Claimed by a Demon King
Book 3: Tempted by a Rogue Prince
Book 4: Hunted by a Jaguar
Book 5: Craved by an Alpha
Book 6: Bitten by a Hellcat
Book 7: Taken by a Dragon
Book 8: Marked by an Assassin
Book 9: Possessed by a Dark Warrior
Book 10: Awakened by a Demoness
Book 11: Haunted by the King of Death
Book 12: Turned by a Tiger
Book 13: Tamed by a Tiger
Book 14: Treasured by a Tiger
Book 15: Unchained by a Forbidden Love
... next book in the Eternal Mates series coming soon!
For the past 20 years, humanity — along with its ultimate weapon, the superhuman warriors known as REVs — has been at war with the more powerful and technologically advanced Antaere race. As latecomers to the galactic community, the humans have been playing catch-up, proving that their innate skill at waging war can help skip a lot of steps on the way to galactic domination. That was until two years ago. Now nearly all the civilizations within the local Grid of colonized planets have turned against the humans, resulting in the loss of nearly all the territory they once fought and died for.But things are changing. Through recent revelations regarding the Antaere and their ultimate plan for their alien followers, old allies are slowly returning and asking for Earth's help in liberating their planets from the Antaere stranglehold. And the REVs are leading the way.However, things are not always as they seem. The Antaere are diabolical in their strategy. And when a recent mission goes bust, Earth is left in an even worse position than before.Lt. Zac Murphy and his super-REVs have their work cut out for them...if people will just let them do their job. After all, Zac is not only a new breed of REV...he's a new breed of man...
A three-dimensional entertainment experience.As the great World War grinds to a halt a force more sinister than Hitler's Nazis has seized control of Europe and is systematically destroying every adversary—except one. In the heart of France a crack unit of British soldiers survive, overcoming all opposition under the leadership of a hardened military strategist highly trained in every method of combat and known only as "The Lieutenant".Ordered to return to British Headquarters, the Lieutenant is torn between obeying the politicians in London or doing what he knows is right for his country, regardless of the price.
Michael Strogoff is the 14th novel in Jules Verne's Extraordinary Voyages cycle, his largest and most influential body of published work. It was written specially for Czar Alexander II of Russia's visit to Paris in 1876, and tells the story of a young courier's perilous journey across Russia to Eastern Siberia in order to warn the Czar's brother of an impending Tartar invasion. Like all of Verne's work, this captivating adventure novel was meticulously researched, as is evident in the close attention to detail in the descriptions of Russian and Siberian geography.
Arktania is a virtual game with a steampunk style. It's a place where magic spells, enchanted artifacts, steam-powered machines, firearms, and mechanical golems are a part of everyday life.Gamer Andrew Falk begins his journey in a small village on the border of Orcish territory. The locals are the keepers of many secrets, but their behavior is too realistic for characters in a game; so realistic, in fact, that Andrew starts to treat them as if they were real people. Maybe because of the way he plays, or maybe just thanks to good luck, he becomes one of a mysterious class of people known as "sliders," allowing him to control electricity and earn the favor of Elenia, the goddess of fate.But as he advances through levels, the pain threshold in his character settings gradually begins to drop, making the game increasingly more dangerous. Andrew is facing a hard choice: either to keep on playing, risking eventual death by pain shock, or to abandon his gamer pod altogether. Still, his digital adventures just won't let him go, immersing him ever deeper into VR . . .
Captain John Farragut and the crew of the U.S.S. Merrimack face their greatest challenge as Caesar Romulus declares war on the United States of America with a direct attack on Earth. The Merrimack retaliates with an assault on the Roman capital world of Palatine, and in the midst of the chaos, the Hive descends on Earth. With the battle raging, Farragut finds himself in the middle of a final deadly showdown.
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