When the last of members of a secretive Druid cult are forced to abandon their hidden sanctuary, they send the youngest of their remaining priests in search of Annwr, their chief priestess’s sister, who was abducted by a Saxon war band fifteen years ago. With only a rudimentary grasp of English and the ambiguous guidance of an oracle’s prophecy, Caelym manages to find Annwr living in a hut on the grounds of a Christian convent. Annwr has spent her years of captivity caring for the timid Aleswina, an orphaned Saxon princess who was consigned to the cloistered convent by her cousin, King Gilberth, after he assumed her father’s throne. Just as Caelym and Annwr are about leave together, Aleswina learns that Gilberth, a tyrant known for his cruelty and vicious temper, means to take her out of the convent and marry her. Terrified, she flees with the two Druids—beginning a heart-pounding adventure that unfolds in ways none of them could have anticipated.
There are many tales of the Frozen City, and not all of them tell of battles between rival wizards. Often, the greatest adventures are those that pit a wizard and his trusty warband against the myriad perils found amidst the ruins of Felstad.
This new supplement for Frostgrave presents rules for playing solo and cooperative games in which the focus shifts from the feuds of wizards to exploring the city, unlocking its mysteries… and surviving what is discovered. With guidelines for scaling game difficulty, dungeon crawls, monster generation, and more, as well as ten scenarios demonstrating these options, this volume offers players everything they need to venture alone – or with allies – into Frostgrave.
Why should wizards fight amongst themselves? There is plenty of treasure for all and the Frozen City is enemy enough!
“The action is quick-paced and interesting . . . fans of both fantasy and steampunk will find this is a great introduction to a promising series.” &mdashInD’taleA war is brewing between the worlds of fey and man . . . but only one can prevail. Find out which in this fantasy featuring nefarious plots, dashing knaves, and militant gnomes. When Sir Walter Conrad discovers a new energy source, one that could topple nations and revolutionize society, the race to dominate its ownership begins. But the excavation of this energy will have dire consequences for both humans and fey. For an ancient enemy stirs, awakened by Sir Walter’s discovery. Outcast half-fey Effie of Glen Coe is the empire’s only hope at averting the oncoming disaster. But she finds herself embroiled in the conflict, investigating the eldritch evil spreading throughout the Highlands. As she struggles against the greed of mighty lords and to escape the clutches of the queen’s minions, her comfortable world is shattered. Racing to thwart the growing menace, she realizes the only thing that can save them all is a truce no one wants.“Well-developed characters and plot make this historical fantasy a true pleasure to read and become lost in . . . A very unique and fascinating story. I definitely can’t wait for this series to continue!” —Cecily Wolfe, author of Throne of Grace“I really enjoyed this book. It’s unique . . . The writing was excellent, and the details the author added in didn’t just make the time period, but the whole world come to life.” —I Heart Reading
“A smart, deep, black magic carnie noir existential bloodbath” from the acclaimed author of Boon (Gemma Files, Shirley Jackson Award–winning author). In the shadow of World War II, the barren, dusty streets of Litchfield, Arkansas, are even quieter than usual, leaving hotel detective George “Jojo” Walker with too much time to struggle with his own personal demons. But everything changes when a traveling picture show comes to town. The film’s purveyors check into the hotel where Jojo works and set up a special midnight screening at the local theater. The curtain rises on a surreal carnival of dark magic and waking nightmares, starring Jojo and the residents of Litchfield, as madness, murder, and mayhem threaten to engulf them all . . . “A stunner of a story . . . Flat-out brilliant . . . Unfolds like petals of an exotic and scandalous black flower—each one gently opening to give the reader a distressing revelation . . . Powerful ideas, wrapped in a dark mantle of horror.” —My Haunted Library “If you like pulpy noir with a dose of existentialism mixed with some utterly bizarre horror, this book is for you.” —Fangoria “Genre mash-ups like this one are difficult to execute, but Kurtz navigates it deftly, with writing so visceral and evocative it feels less like reading a book and more like watching a film in real time.” —Literary Hub “While it echoes with the shadowy threatening of Bradbury’s Something Wicked This Way Comes and the religious dread of Hjortsberg’s Falling Angel, the clearest voice here is Kurtz’s own cry into the existential abyss.” —Bracken MacLeod, author of Mountain Home
Time is complicated. So is family.
Twenty-year-old Larkspur is dragged 2,000 years into the future by time-travellers responsible for altering her DNA. On the terraformed planet Evren, Lark becomes the new, superpowered crown princess to one of the most powerful kingdoms of the four inhabited planets. Talk about unexpected responsibility.
Just as she starts to build a new life, complete with an adorable pet tiger, disturbing secrets come to light with dangerous consequences. When hints point to this future having influenced a painful past, Lark must decide where her loyalties lie.
Family isn’t always blood related, and power can be a two-edged sword.
After successfully escaping an ambush in the Rubia Kingdom, Rio escorts Beltrum's royal sisters to the Galarc Castle, where he is given a place of residence for his repeated achievements. However, an investigation over a series of unsettling, cross-kingdom incidents continues to complicate matters.
But in a stunning turn of events, with Princess Charlotte's affections now directed at Rio, will our fateful knight be able to weather the storm of love that is brewing?
Joining the Galactic Garrison was the best decision Ada Gomez ever made for herself. Or so she thought. Orphaned, with her brother Sarkus in the foster system who she can't claim custody of, a guardian who is days from kicking her out and, no job. There is nothing left for her on planet Earth. The only thing going for her is that she has made it. After three years of work, she qualified to begin training for the esteemed Special Operations team on the Galactic Garrison's space station. Joining the Spec Ops division is a chance to start over, to make a name for herself, and if she plays her cards right maybe, Ada can get Sarkus back. But her journey is just beginning.
Being in the Spec Ops isn't easy. It isn't supposed to be. Any sign of weakness must be squashed, fear is the devil, and hesitation is worse than death. But some of the training doesn't add up. And any semblance of structure? It looks like Ada left that on Earth.
Ada and her team do their best to put the pieces together and figure out what exactly is going on and roll with the punches mentally and physically to come out on top.
Little do they know the hardest test is yet to come. Because this year everything is different.
24symbols is a digital reading subscription service. In exchange for a small monthly fee you can download and enjoy reading from our complete catalogue of ebooks on any device (mobile, tablet, e-reader with web navigator or PC). Our catalogue includes more than 1 million books in several languages. This subscription can be terminated at any time in the section "Subscription".