The third volume in the Kid Beowulf series by Alexis E. Fajardo is an action-adventure swashbuckler with a dash of romance set in medieval Spain. Based on the Spanish national epic, El Cid, Kid Beowulf: The Rise of El Cid picks up shortly after the events of book two. Beowulf and Grendel are in war-torn Spain, where honor is hard-fought, allegiances are dubious, and the bulls run wild. Amidst it all comes a young knight named Rodrigo, who fights for the name he’s lost, the land he loves, and the virtue they’ve both forgotten. It continues the Kid Beowulf narrative and gives Beowulf and Grendel new characters to meet and lessons to learn.
The science club has created a big "book bandit" sculpture in the public library. But how did they get the sculpture in through the tiny library window? The librarians offer a prize to whoever can figure out the puzzle. The kids from Sifu Faiza's Kung Fu School know they can win, but it will take all of their geometry skills plus some unexpected cooperation to size up . . . The Book Bandit.
At a high-tech spy exhibit, Hazmat and Jay spot an impressive gadget that is capable of blocking all communications. Jay muses to Hazmat that beating Shadow Cell would be a breeze if Recon Academy had one for themselves. Unfortunately, Shadow Cell feels the same way. Before Jay and Hazmat know it, Shadow Cell operatives nab the device — and activate it! Outnumbered, trapped, and unable to call for backup, Jay and Haz have to risk everything to protect the vital technology.
The epic tale of Macbeth retold in graphic-novel format. Macbeth and Banquo are Scottish generals returning home from a victorious war campaign. Their journey is interrupted when three strange witches come upon them and predict their futures. They claim that Macbeth will one day become King of Scotland! Macbeth is stirred by the prophesy. With the help of his scheming wife, he sets into motion a sinister plan that will paint bloody strokes across the entire landscape of Scotland.
Take a journey into the future of science and imagination, as seen through the eyes of Jules Verne. The adventures of Henry, Hans, and Professor Von Hardwigg take the reader from the surface of a planet they know to a world alien to them located deep inside the earth. Verne shows man's ability to survive even in the most adverse conditions and proves that survival is man's most basic instinct. He brings out the adventurer in all of us.
Young readers will travel back in time and be there for famous world events! History comes alive with these nonfiction graphic novels and will help readers imagine what it was like when these world-changing events took place. Perfect for reluctant readers
Dr. Victor Frankenstein dreamt of achieving great things through science – even create life. But it all went horribly wrong and he turned away from the monster he had created. Now his creation is filled with hatred and roaming the countryside. The horrific tale is captured in this striking graphic novel adaptation of Mary Shelley's frightening novel. A creator biography and glossary help reluctant readers take the first step on the road to classic literature.
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